mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
def05b9cf1
* Optimize and cleanup interactEH function * Add missing fences and improve formatting * Improve cutDownFence function * Remove unused sound files and cleanup * Multi-line condition and fix examples * Increase PFH delay and use distanceSqr
80 lines
1.7 KiB
Plaintext
80 lines
1.7 KiB
Plaintext
class StageTI {
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texture = "a3\data_f\default_glass_ti_ca.paa";
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};
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ambient[] = {1,1,1,1};
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diffuse[] = {1,1,1,1};
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forcedDiffuse[] = {0,0,0,1};
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emmisive[] = {0,0,0,1};
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specular[] = {0,0,0,1};
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specularPower = 0;
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PixelShaderID = "Super";
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VertexShaderID = "Super";
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class Stage1 {
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texture = "z\ace\addons\logistics_wirecutter\data\ace_wirecutter_nohq.paa";
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uvSource = "tex";
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class uvTransform {
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aside[] = {1,0,0};
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up[] = {0,1,0};
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dir[] = {0,0,0};
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pos[] = {0,0,0};
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};
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};
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class Stage2 {
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texture = "#(argb,8,8,3)color(0.5,0.5,0.5,0.5,DT)";
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uvSource = "tex";
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class uvTransform {
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aside[] = {1,0,0};
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up[] = {0,1,0};
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dir[] = {0,0,0};
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pos[] = {0,0,0};
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};
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};
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class Stage3
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{
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texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
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uvSource = "tex";
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class uvTransform {
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aside[] = {1,0,0};
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up[] = {0,1,0};
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dir[] = {0,0,0};
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pos[] = {0,0,0};
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};
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};
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class Stage4
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{
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texture = "#(argb,8,8,3)color(1,1,1,1,AS)";
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uvSource = "tex";
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class uvTransform {
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aside[] = {1,0,0};
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up[] = {0,1,0};
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dir[] = {0,0,0};
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pos[] = {0,0,0};
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};
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};
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class Stage5
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{
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texture = "#(argb,8,8,3)color(0,0.6,1,1,SMDI)";
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uvSource = "tex";
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class uvTransform {
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aside[] = {1,0,0};
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up[] = {0,1,0};
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dir[] = {0,0,0};
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pos[] = {0,0,0};
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};
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};
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class Stage6 {
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texture = "#(ai,32,128,1)fresnel(0.71,0.74)";
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uvSource = "none";
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};
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class Stage7 {
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texture = "a3\data_f\env_land_co.paa";
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useWorldEnvMap = "true";
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uvSource = "tex";
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class uvTransform {
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aside[] = {1.0,0.0,0.0};
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up[] = {0.0,1.0,0.0};
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dir[] = {0.0,0.0,0.0};
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pos[] = {0.0,0.0,0.0};
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};
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};
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