ACE3/addons/sitting/functions/fnc_canSit.sqf

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/*
* Author: Jonpas
* Check if the player can sit down.
*
* Arguments:
* 0: Seat <OBJECT>
*
* Return Value:
* Can Sit Down <BOOL>
*
* Example:
* [seat] call ace_sitting_fnc_canSit
*
* Public: No
*/
#include "script_component.hpp"
params ["_seat"];
// Sitting enabled, is seat object, not occupied and standing up (or not on a big slope)
GVAR(enable) &&
{isNil {_seat getVariable QGVAR(seatOccupied)}} &&
{round (vectorUp _seat select 0) == 0 && {round (vectorUp _seat select 1) == 0} && {round (vectorUp _seat select 2) == 1}}