ACE3/addons/explosives/XEH_postInit.sqf
esteldunedain 6f65155060 Rename the explosive orientations events again:
- ace_explosives_clientRequestOrientations -> ace_explosives_sendOrientations
- ace_explosives_serverSendOrientations -> ace_explosives_orientationsSent
2016-06-24 12:02:10 -03:00

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/*
* Author: Garth 'L-H' de Wet
* Initialises the player object for the explosive system.
*
* Arguments:
* None
*
* Return Value:
* None
*
* Example:
* None
*
* Public: No
*/
#include "script_component.hpp"
//Event for setting explosive placement angle/pitch:
[QGVAR(place), {_this call FUNC(setPosition)}] call CBA_fnc_addEventHandler;
[QGVAR(startDefuse), FUNC(startDefuse)] call CBA_fnc_addEventHandler;
//When getting knocked out in medical, trigger deadman explosives:
//Event is global, only run on server (ref: ace_medical_fnc_setUnconscious)
if (isServer) then {
["ace_unconscious", {
params ["_unit", "_isUnconscious"];
if (!_isUnconscious) exitWith {};
TRACE_1("Knocked Out, Doing Deadman", _unit);
[_unit] call FUNC(onIncapacitated);
}] call CBA_fnc_addEventHandler;
[QGVAR(sendOrientations), {
params ["_logic"];
TRACE_1("sendOrientations received:",_logic);
// Filter the array before sending it
GVAR(explosivesOrientations) = GVAR(explosivesOrientations) select {
_x params ["_explosive"];
(!isNull _explosive && {alive _explosive})
};
TRACE_1("orientationsSent sent:",GVAR(explosivesOrientations));
[QGVAR(orientationsSent), [GVAR(explosivesOrientations)], _logic] call CBA_fnc_targetEvent;
}] call CBA_fnc_addEventHandler;
};
if (!hasInterface) exitWith {};
GVAR(PlacedCount) = 0;
GVAR(Setup) = objNull;
GVAR(pfeh_running) = false;
GVAR(CurrentSpeedDial) = 0;
// In case we are a JIP client, ask the server for orientation of any previously
// placed mine.
if (didJIP) then {
[QGVAR(orientationsSent), {
params ["_explosivesOrientations"];
TRACE_1("orientationsSent received:",_explosivesOrientations);
{
_x params ["_explosive","_direction","_pitch"];
TRACE_3("orientation set:",_explosive,_direction,_pitch);
[_explosive, _direction, _pitch] call FUNC(setPosition);
} forEach _explosivesOrientations;
deleteVehicle GVAR(localLogic);
GVAR(localLogic) = nil;
}] call CBA_fnc_addEventHandler;
// Create a logic to get the client ID
GVAR(localLogic) = ([sideLogic] call CBA_fnc_getSharedGroup) createUnit ["Logic", [0,0,0], [], 0, "NONE"];
TRACE_1("sendOrientations sent:",GVAR(localLogic));
[QGVAR(sendOrientations), [GVAR(localLogic)]] call CBA_fnc_serverEvent;
};
["ace_interactMenuOpened", {
//Cancel placement if interact menu opened
if (GVAR(pfeh_running)) then {
GVAR(placeAction) = PLACE_CANCEL;
};
//Show defuse actions on CfgAmmos (allMines):
_this call FUNC(interactEH);
}] call CBA_fnc_addEventHandler;