ACE3/addons/medical_engine/functions
diwako b16ca5c204
Medical - Add unconscious animations (#7363)
* Add custom anim entries

* Switch to SQF based animation detection

* Add time out to CBA_fnc_waitUntilAndExecute

* Remove unneeded comments or defines

* Restore line break

* Styling and removal of not needed code

* Move waitForAnime and make it local nil

* Extended comment

* Add Kola to authors file

* Small bug fix in terms of animation names

* Add custom anim entries


Switch to SQF based animation detection


Add time out to CBA_fnc_waitUntilAndExecute


Remove unneeded comments or defines


Restore line break


Styling and removal of not needed code


Move waitForAnime and make it local nil


Extended comment


Add Kola to authors file


Small bug fix in terms of animation names

* Move animations into data folder

* add uppercase on sqf command

* Rename animation config names and files

* fix physx uncon fix

* Change initial after ragdoll animation name
2020-07-01 15:08:54 +02:00
..
fnc_applyAnimAfterRagdoll.sqf Medical - Add unconscious animations (#7363) 2020-07-01 15:08:54 +02:00
fnc_damageBodyPart.sqf Move #includes before function headers (#6484) 2018-07-30 10:22:14 +01:00
fnc_getHitpointArmor.sqf Medical Engine - Apply damage to the correct hitpoint (#7415) 2020-02-28 17:54:53 +01:00
fnc_getItemArmor.sqf Medical Engine - Apply damage to the correct hitpoint (#7415) 2020-02-28 17:54:53 +01:00
fnc_handleDamage.sqf Medical Damage - Determine ammo damage type through config property (#7608) 2020-04-07 21:52:20 -05:00
fnc_setStructuralDamage.sqf Medical - Improve some error msgs (#7588) 2020-04-05 05:01:51 +02:00
fnc_setUnconsciousAnim.sqf Medical - Add unconscious animations (#7363) 2020-07-01 15:08:54 +02:00
fnc_updateBodyPartVisuals.sqf Formatting. Lazy eval 2019-03-21 14:34:51 +01:00
fnc_updateDamageEffects.sqf Medical - Improve some error msgs (#7588) 2020-04-05 05:01:51 +02:00
script_component.hpp merge medical engine component into medical rewrite branch 2016-07-30 14:00:42 +02:00