mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
17 lines
709 B
Plaintext
17 lines
709 B
Plaintext
#include "script_component.hpp"
|
|
|
|
if (hasInterface) then {
|
|
["ace_infoDisplayChanged", FUNC(turretDisplayLoaded)] call CBA_fnc_addEventHandler;
|
|
};
|
|
|
|
["ace_settingsInitialized", {
|
|
TRACE_4("ace_settingsInitialized",GVAR(airResistanceEnabled),GVAR(allowComputerRangefinder),GVAR(allowCompass),GVAR(useAmmoHandling));
|
|
|
|
["vehicle", FUNC(handlePlayerVehicleChanged), true] call CBA_fnc_addPlayerEventHandler;
|
|
|
|
if (!GVAR(airResistanceEnabled)) exitWith {};
|
|
if (EGVAR(artillerytables,advancedCorrections)) exitWith { TRACE_1("defer firedEH to artillerytables",_this); };
|
|
["Mortar_01_base_F", "fired", {call FUNC(handleFired)}] call CBA_fnc_addClassEventHandler;
|
|
|
|
}] call CBA_fnc_addEventHandler;
|