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Co-authored-by: Pepijn Holster <pgaholster@gmail.com> Co-authored-by: PabstMirror <pabstmirror@gmail.com> Co-authored-by: LorenLuke <LukeLLL@aol.com> Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com> Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>
32 lines
944 B
Plaintext
32 lines
944 B
Plaintext
#include "..\script_component.hpp"
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/*
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* Author: LorenLuke
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* Calculates the best possible angle to shoot farthest based on muzzle velocity and air friction.
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*
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* Arguments:
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* 0: Initial Muzzle Velocity; meters/second <NUMBER>
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* 1: Air Friction; meters^-1 (m/s^2)/(m^2/s^2) <NUMBER>
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*
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* Return Values: <ARRAY>
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* 1: Best Angle; Milliradians <NUMBER>
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* 2: Furthest Distance; Meters <NUMBER>
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*
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* Example:
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* [200, -0.00006] call ace_artilleryTables_fnc_calculateMaxAngle
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*
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* Public: No
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*/
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params ["_muzzleVelocity", "_airFriction"];
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TRACE_2("callExtension:artillery:find_max_angle",_muzzleVelocity,_airFriction);
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(
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"ace" callExtension ["artillery:find_max_angle", [_muzzleVelocity, _airFriction]]
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) params ["_data", "_code"];
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TRACE_1("",_code)
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(parseSimpleArray _data) params ["_bestAngle", "_bestDistance", ""];
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_returns = [deg _bestAngle * 6400 / 360, _bestDistance];
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_returns params ["_bestAngle", "_bestDistance"];
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_returns
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