mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
44050df98b
* Modernize and cleanup medical_treatment
* One line for each old public function
* Fix litterCleanupDelay name
* Improve adjustment calcs / wound blood loss / medications
fix func descriptions
Calc wound blood loss on events
reorder includes so scritpmacroMed has global effect
trivial optimization for getCardiacOutput
Fix var
Fix wounds not reopening (nil _category)
Fix surgical kit inherting canBandage conditional
debug hitpoints
Update ACE_Medical_Treatment_Actions.hpp
Use woundBleeding for IS_BLEEDING macro
rework medication vars
comments
Reset var in init / fullHeal
Update addons/medical_treatment/functions/fnc_onMedicationUsage.sqf
Co-Authored-By: PabstMirror <pabstmirror@gmail.com>
* Change wound data array
Drop unique id and merge classId and category
* Splinting and treatment and gui
* Add arm fractures and aim effects
* localizations and event
* fix
* fix merge for renamed files
* Fixes and code review changes
* Move medical logs clearing to treatment
* More cleanup work
* cleanup
* Apply suggestions from code review
Co-Authored-By: PabstMirror <pabstmirror@gmail.com>
* formating, rename bone images
* Fix args for setDead call in actionPlaceInBodyBag
* Apply suggestions from code review
Co-Authored-By: PabstMirror <pabstmirror@gmail.com>
* disable calls to extension
* Update fnc_onMedicationUsage.sqf
* Medical - Skip unneeded setVars on initUnit (#6949)
* Medical - Transfer state machine state on locality (#6950)
* Medical - Transfer state machine state on locality
* Fix feedback isUnconscious var
* Exclude AI
* Make UAV excludes consistant, formating
* Update fnc_treatmentFullHealLocal.sqf
* reset fractures on respawn
* Fix merge
* Add PAK time coefficient setting
* Fix medication
* Add ace_medical_replacementItems config array
* checkItems performance improvement
* Treatment - cap max animation speed (#6995)
* Treatment - cap max animation speed
and add lock to prevent AF from reseting anim
* Update fnc_getBandageTime.sqf
* Use local version of setAnimSpeedCoef
* Revert "Use local version of setAnimSpeedCoef"
This reverts commit 36c22a9047
.
* Move replacementItems compiling to preInit
* Improve replacementItems compiling
* Cleanup splint functions, use macros for fractures
* Rename splintCondition to canSplint
* Add cprCreatesPulse setting
* Cleanup remaining functions
* Capitalize stringtable entry names
* getStitchTime function and fix treatment locations
* Update addons/medical_treatment/functions/fnc_getHealTime.sqf
Co-Authored-By: SilentSpike <silentspike100+Github@gmail.com>
99 lines
3.3 KiB
Plaintext
99 lines
3.3 KiB
Plaintext
#include "script_component.hpp"
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/*
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* Author: BaerMitUmlaut
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* Handles any audible, visual and physical effects of fatigue.
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*
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* Arguments:
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* 0: Unit <OBJECT>
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* 1: Fatigue <NUMBER>
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* 2: Speed <NUMBER>
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* 3: Overexhausted <BOOL>
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*
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* Return Value:
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* None
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*
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* Example:
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* [_player, 0.5, 3.3, true] call ace_advanced_fatigue_fnc_handleEffects
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*
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* Public: No
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*/
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params ["_unit", "_fatigue", "_speed", "_overexhausted"];
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#ifdef DEBUG_MODE_FULL
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systemChat str _fatigue;
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systemChat str vectorMagnitude velocity _unit;
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#endif
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// - Audible effects ----------------------------------------------------------
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GVAR(lastBreath) = GVAR(lastBreath) + 1;
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if (_fatigue > 0.4 && {GVAR(lastBreath) > (_fatigue * -10 + 9)} && {!underwater _unit}) then {
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switch (true) do {
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case (_fatigue < 0.6): {
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playSound (QGVAR(breathLow) + str(floor random 6));
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};
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case (_fatigue < 0.85): {
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playSound (QGVAR(breathMid) + str(floor random 6));
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};
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default {
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playSound (QGVAR(breathMax) + str(floor random 6));
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};
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};
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GVAR(lastBreath) = 0;
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};
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// - Visual effects -----------------------------------------------------------
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GVAR(ppeBlackoutLast) = GVAR(ppeBlackoutLast) + 1;
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if (GVAR(ppeBlackoutLast) == 1) then {
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GVAR(ppeBlackout) ppEffectAdjust [1,1,0,[0,0,0,1],[0,0,0,0],[1,1,1,1],[10,10,0,0,0,0.1,0.5]];
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GVAR(ppeBlackout) ppEffectCommit 1;
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} else {
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if (_fatigue > 0.85) then {
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if (GVAR(ppeBlackoutLast) > (100 - _fatigue * 100) / 3) then {
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GVAR(ppeBlackout) ppEffectAdjust [1,1,0,[0,0,0,1],[0,0,0,0],[1,1,1,1],[2,2,0,0,0,0.1,0.5]];
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GVAR(ppeBlackout) ppEffectCommit 1;
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GVAR(ppeBlackoutLast) = 0;
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};
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};
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};
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// - Physical effects ---------------------------------------------------------
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if (GVAR(isSwimming)) exitWith {
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if (GVAR(setAnimExclusions) isEqualTo []) then {
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_unit setAnimSpeedCoef linearConversion [0.7, 0.9, _fatigue, 1, 0.5, true];
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};
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if ((isSprintAllowed _unit) && {_fatigue > 0.7}) then {
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[_unit, "blockSprint", QUOTE(ADDON), true] call EFUNC(common,statusEffect_set);
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} else {
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if ((!isSprintAllowed _unit) && {_fatigue < 0.7}) then {
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[_unit, "blockSprint", QUOTE(ADDON), false] call EFUNC(common,statusEffect_set);
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};
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};
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};
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if ((getAnimSpeedCoef _unit) != 1) then {
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if (GVAR(setAnimExclusions) isEqualTo []) then {
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TRACE_1("reset",getAnimSpeedCoef _unit);
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_unit setAnimSpeedCoef 1;
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};
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};
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if (_overexhausted) then {
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[_unit, "forceWalk", QUOTE(ADDON), true] call EFUNC(common,statusEffect_set);
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} else {
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if (isForcedWalk _unit && {_fatigue < 0.7}) then {
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[_unit, "forceWalk", QUOTE(ADDON), false] call EFUNC(common,statusEffect_set);
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} else {
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if ((isSprintAllowed _unit) && {_fatigue > 0.7}) then {
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[_unit, "blockSprint", QUOTE(ADDON), true] call EFUNC(common,statusEffect_set);
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} else {
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if ((!isSprintAllowed _unit) && {_fatigue < 0.6}) then {
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[_unit, "blockSprint", QUOTE(ADDON), false] call EFUNC(common,statusEffect_set);
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};
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};
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};
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};
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_unit setVariable [QGVAR(aimFatigue), _fatigue];
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private _aimCoef = [missionNamespace, "ACE_setCustomAimCoef", "max"] call EFUNC(common,arithmeticGetResult);
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_unit setCustomAimCoef _aimCoef;
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