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d6faac5881
* Initial IR flashlight tests * More experiments * Rewrite using engine IR lights * Rework ranges, fix bugs, add docs * Fix uncommented DISABLE_COMPILE_CACHE Co-authored-by: jonpas <jonpas33@gmail.com> * Markdown fixes Co-authored-by: jonpas <jonpas33@gmail.com> * Markdown fixes Co-authored-by: jonpas <jonpas33@gmail.com> * Markdown fixes Co-authored-by: jonpas <jonpas33@gmail.com> * Markdown fixes Co-authored-by: jonpas <jonpas33@gmail.com> * Markdown fixes Co-authored-by: jonpas <jonpas33@gmail.com> * Use baseWeapon instead of custom property * Add baseWeapon to SPIR --------- Co-authored-by: jonpas <jonpas33@gmail.com>
44 lines
1.1 KiB
Plaintext
44 lines
1.1 KiB
Plaintext
#include "..\script_component.hpp"
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/*
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* Author: veteran29
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* Checks if the given item is a flashlight.
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*
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* Arguments:
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* 0: Item Classname <STRING>
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*
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* Return Value:
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* Is flashlight <BOOL>
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*
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* Example:
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* ["acc_flashlight"] call ace_map_fnc_isFlashlight
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*
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* Public: No
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*/
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params [["_class", "", [""]]];
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private _isFlashlight = GVAR(flashlights) getVariable _class;
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if (isNil "_isFlashlight") then {
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private _items = ([_class] + (_class call CBA_fnc_switchableAttachments));
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private _cfgWeapons = configFile >> "CfgWeapons";
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// if this item or any of the switchable items is a flashlight
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_isFlashlight = _items findIf {
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private _weaponConfig = _cfgWeapons >> _x;
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[
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_weaponConfig >> "ItemInfo" >> "FlashLight",
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_weaponConfig >> "FlashLight"
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] findIf {
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isText (_x >> "ACE_Flashlight_Colour")
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|| {!(getArray (_x >> "ambient") in [[], [0,0,0]]) && {getNumber (_x >> "irLight") == 0}}
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} != -1 // return
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} != -1;
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// cache value
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GVAR(flashlights) setVariable [_class, _isFlashlight];
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};
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_isFlashlight // return
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