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f2fff98ad0
* Create AGM-114L * If we lose LOS dont continue tracking magically Allow for datalinked targets to donate data to the missile. * Update documentation * RHS 2x hellfire compatability * Make ARH more realistic by not allowing to switch targets after firing * Fix filename. Change Hellfire attack profile to lead target. Switch to two LOS checks. We check two Line's of Sight to ensure that we are 100% gone from the target. A raw LOS check will be blocked by bushes and light trees while the checkVisibility wont while on the otherhand smoke will block a visiblity check but not a raw LOS check. We get best of both worlds with this. I changed the attack profile so that it will lead moving targets. This isnt needed with the laser version because the user will "lead" the target if needed, but with the radar scan we have velocity information so we might as well lead the target as much as possible * Change function calls to FUNC macro. Slightly change radar logic. Up poll frequency to 7hz Instead of the missile immediately going active when the shooter doesn't have radar, check if targets are in datalink. If they are, use the datalink to guide the missile instead of its internal radar. * Add logic for missiles launched without target If a missile is fired without a locked target, it will immediately go active and target the first thing its seeker picks up. This is an incredibly dangerous trait of active radar homing missiles and is so in this implementation. Be careful! * Change from `exitWith` to basic `then` Legacy code that never got changed. This is essentially what happened before * Update CfgMagazineWells.hpp Co-authored-by: PabstMirror <pabstmirror@gmail.com>
217 lines
7.9 KiB
C++
217 lines
7.9 KiB
C++
class cfgMagazines {
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class CA_Magazine;
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class VehicleMagazine;
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class rhsusf_mag_40Rnd_46x30_AP: CA_Magazine {
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descriptionShort = "Caliber: 4.6x30 mm<br/>Rounds: 40<br/>Used in: MP7A2";
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initSpeed = 680; // according with the ACE_muzzleVelocities at 15°C, default RHS value 680.1
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};
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class rhsusf_mag_40Rnd_46x30_FMJ: CA_Magazine {
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descriptionShort = "Caliber: 4.6x30 mm<br/>Rounds: 40<br/>Used in: MP7A2";
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initSpeed = 620; // default RHS value according with the ACE_muzzleVelocities at 15°C
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lastRoundsTracer = 0;
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picture = "\rhsusf\addons\rhsusf_weapons2\glock17g4\data\rhs_mag1_glock17g4_ca.paa";
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tracersEvery = 0;
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};
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class rhsusf_mag_40Rnd_46x30_JHP: CA_Magazine {
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descriptionShort = "Caliber: 4.6x30 mm<br/>Rounds: 40<br/>Used in: MP7A2";
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initSpeed = 690; // according with the ACE_muzzleVelocities at 15°C, default RHS value 620
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};
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class rhs_mag_30Rnd_556x45_M855A1_Stanag;
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class rhsusf_100Rnd_556x45_soft_pouch: rhs_mag_30Rnd_556x45_M855A1_Stanag {
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ace_isbelt = 1;
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};
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class rhsusf_50Rnd_762x51: CA_Magazine {
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ace_isbelt = 1;
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};
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class rhs_mag_100rnd_127x99_mag: VehicleMagazine {
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ace_isbelt = 1;
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};
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class RHS_48Rnd_40mm_MK19: VehicleMagazine {
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ace_isbelt = 1;
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};
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class CA_LauncherMagazine;
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class rhs_mag_smaw_SR: CA_LauncherMagazine {
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EGVAR(overpressure,priority) = 99;
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EGVAR(overpressure,angle) = 0;
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EGVAR(overpressure,range) = 0;
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EGVAR(overpressure,damage) = 0;
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};
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class rhs_mag_AGM114K_2;
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class GVAR(pylon_mag_2rnd_hellfire_k): rhs_mag_AGM114K_2 {
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displayName = "2x AGM-114K [ACE]";
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pylonWeapon = "ace_hellfire_launcher";
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ammo = "ACE_Hellfire_AGM114K";
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};
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class GVAR(pylon_mag_2rnd_hellfire_n): rhs_mag_AGM114K_2 {
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displayName = "2x AGM-114N [ACE]";
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pylonWeapon = "ace_hellfire_launcher_N";
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ammo = "ACE_Hellfire_AGM114N";
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};
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class GVAR(pylon_mag_2rnd_hellfire_l): rhs_mag_AGM114K_2 {
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displayName = "2x AGM-114L [ACE]";
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pylonWeapon = "ace_hellfire_launcher_L";
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ammo = "ACE_Hellfire_AGM114L";
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};
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class rhsusf_m112_mag: CA_Magazine {
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ace_explosives_DelayTime = 1;
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ace_explosives_Placeable = 1;
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ace_explosives_SetupObject = "ACE_Explosives_Place_rhsusf_m112_DemoCharge";
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useAction = 0;
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class ACE_Triggers {
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SupportedTriggers[] = {"Timer", "Command", "MK16_Transmitter", "DeadmanSwitch"};
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class Timer {
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FuseTime = 0.5;
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};
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class Command {
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FuseTime = 0.5;
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};
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class MK16_Transmitter: Command {};
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class DeadmanSwitch: Command {};
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};
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};
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class rhsusf_m112x4_mag: rhsusf_m112_mag {
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ace_explosives_DelayTime = 1;
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ace_explosives_Placeable = 1;
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ace_explosives_SetupObject = "ACE_Explosives_Place_rhsusf_m112x4_DemoCharge";
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useAction = 0;
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class ACE_Triggers {
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SupportedTriggers[] = {"Timer", "Command", "MK16_Transmitter", "DeadmanSwitch"};
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class Timer {
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FuseTime = 0.5;
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};
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class Command {
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FuseTime = 0.5;
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};
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class MK16_Transmitter: Command {};
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class DeadmanSwitch: Command {};
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};
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};
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class ATMine_Range_Mag;
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class rhs_mine_M19_mag: ATMine_Range_Mag {
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ace_explosives_SetupObject = "ACE_Explosives_Place_rhs_mine_M19_Mine";
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class ACE_Triggers {
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SupportedTriggers[] = {"PressurePlate"};
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class PressurePlate {
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digDistance = 0.075;
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};
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};
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};
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class rhsusf_mine_m14_mag: ATMine_Range_Mag {
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ace_explosives_SetupObject = "ACE_Explosives_Place_rhsusf_mine_m14_mag_Mine";
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class ACE_Triggers {
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SupportedTriggers[] = {"PressurePlate"};
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class PressurePlate {
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digDistance = 0.03;
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};
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};
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};
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// RHS magazines for crew handled ammo
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class rhs_mag_TOW;
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class GVAR(mag_TOW): rhs_mag_TOW {
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scope = 2;
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type = 256;
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count = 1;
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mass = 200; // Actually should be 440 but ARMA uses weight and volume in the same number
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model = "\A3\Structures_F_EPB\Items\Military\Ammobox_rounds_F.p3d"; // ammo can instead of any special model so no one gets especially confused over what it is
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picture = "\A3\Weapons_F_beta\Launchers\titan\Data\UI\gear_titan_missile_at_CA.paa";
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};
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class rhs_mag_TOWB;
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class GVAR(mag_TOWB): rhs_mag_TOWB {
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scope = 2;
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type = 256;
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count = 1;
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mass = 200;
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model = "\A3\Structures_F_EPB\Items\Military\Ammobox_rounds_F.p3d";
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picture = "\A3\Weapons_F_beta\Launchers\titan\Data\UI\gear_titan_missile_at_CA.paa";
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};
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class rhs_mag_ITOW;
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class GVAR(mag_ITOW): rhs_mag_ITOW {
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scope = 2;
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type = 256;
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count = 1;
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mass = 200;
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model = "\A3\Structures_F_EPB\Items\Military\Ammobox_rounds_F.p3d";
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picture = "\A3\Weapons_F_beta\Launchers\titan\Data\UI\gear_titan_missile_at_CA.paa";
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};
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class rhs_mag_TOW2;
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class GVAR(mag_TOW2): rhs_mag_TOW2 {
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scope = 2;
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type = 256;
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count = 1;
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mass = 200;
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model = "\A3\Structures_F_EPB\Items\Military\Ammobox_rounds_F.p3d";
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picture = "\A3\Weapons_F_beta\Launchers\titan\Data\UI\gear_titan_missile_at_CA.paa";
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};
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class rhs_mag_TOW2A;
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class GVAR(mag_TOW2A): rhs_mag_TOW2A {
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scope = 2;
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type = 256;
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count = 1;
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mass = 200;
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model = "\A3\Structures_F_EPB\Items\Military\Ammobox_rounds_F.p3d";
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picture = "\A3\Weapons_F_beta\Launchers\titan\Data\UI\gear_titan_missile_at_CA.paa";
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};
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class rhs_mag_TOW2b;
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class GVAR(mag_TOW2b): rhs_mag_TOW2b {
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scope = 2;
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type = 256;
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count = 1;
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mass = 200;
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model = "\A3\Structures_F_EPB\Items\Military\Ammobox_rounds_F.p3d";
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picture = "\A3\Weapons_F_beta\Launchers\titan\Data\UI\gear_titan_missile_at_CA.paa";
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};
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class rhs_mag_TOW2b_aero;
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class GVAR(mag_TOW2b_aero): rhs_mag_TOW2b_aero {
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scope = 2;
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type = 256;
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count = 1;
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mass = 200;
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model = "\A3\Structures_F_EPB\Items\Military\Ammobox_rounds_F.p3d";
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picture = "\A3\Weapons_F_beta\Launchers\titan\Data\UI\gear_titan_missile_at_CA.paa";
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};
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class rhs_mag_TOW2bb;
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class GVAR(mag_TOW2bb): rhs_mag_TOW2bb {
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scope = 2;
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type = 256;
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count = 1;
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mass = 200;
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model = "\A3\Structures_F_EPB\Items\Military\Ammobox_rounds_F.p3d";
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picture = "\A3\Weapons_F_beta\Launchers\titan\Data\UI\gear_titan_missile_at_CA.paa";
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};
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class GVAR(48Rnd_40mm_MK19): RHS_48Rnd_40mm_MK19 {
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scope = 2;
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type = 256;
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count = 48;
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mass = 40;
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model = "\A3\Structures_F_EPB\Items\Military\Ammobox_rounds_F.p3d"; // ammo can instead of any special model so no one gets especially confused over what it is
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picture = QPATHTOEF(csw,UI\ammoBox_50bmg_ca.paa);
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};
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class RHS_48Rnd_40mm_MK19_M430I;
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class GVAR(48Rnd_40mm_MK19_M430I): RHS_48Rnd_40mm_MK19_M430I {
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scope = 2;
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type = 256;
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count = 48;
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mass = 40;
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model = "\A3\Structures_F_EPB\Items\Military\Ammobox_rounds_F.p3d"; // ammo can instead of any special model so no one gets especially confused over what it is
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picture = QPATHTOEF(csw,UI\ammoBox_50bmg_ca.paa);
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};
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class RHS_48Rnd_40mm_MK19_M1001;
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class GVAR(48Rnd_40mm_MK19_M1001): RHS_48Rnd_40mm_MK19_M1001 {
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scope = 2;
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type = 256;
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count = 48;
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mass = 40;
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model = "\A3\Structures_F_EPB\Items\Military\Ammobox_rounds_F.p3d"; // ammo can instead of any special model so no one gets especially confused over what it is
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picture = QPATHTOEF(csw,UI\ammoBox_50bmg_ca.paa);
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};
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};
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