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d934c25b78
Conflicts: addons/interact_menu/ACE_Settings.hpp
132 lines
4.8 KiB
Plaintext
132 lines
4.8 KiB
Plaintext
/*
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* Author: Garth 'L-H' de Wet
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* Sets up the glasses mod for usage. Initialises variables and event handlers.
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* Shouldn't be called by a user/modder ever. Done by the engine.
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*
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* Arguments:
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* None
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*
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* Return Value:
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* None
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*
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* Example:
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* None
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*
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* Public: No
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*/
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#include "script_component.hpp"
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if (!hasInterface) exitWith {};
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["ACE3 Common", QGVAR(wipeGlasses), localize LSTRING(WipeGlasses),
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{
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if (!(GETVAR(ace_player,ACE_isUnconscious,false))) exitWith {
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call FUNC(clearGlasses);
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true
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};
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false
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},
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{false},
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[20, [true, true, false]], false] call cba_fnc_addKeybind;
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if isNil(QGVAR(UsePP)) then {
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GVAR(UsePP) = true;
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};
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GVAR(PostProcess) = ppEffectCreate ["ColorCorrections", 1995];
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GVAR(PostProcessEyes) = ppEffectCreate ["ColorCorrections", 1992];
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GVAR(PostProcessEyes) ppEffectAdjust[1, 1, 0, [0,0,0,0], [0,0,0,1],[1,1,1,0]];
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GVAR(PostProcessEyes) ppEffectCommit 0;
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GVAR(PostProcessEyes) ppEffectEnable false;
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GVAR(EffectsActive) = false;
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SETGLASSES(ace_player,GLASSESDEFAULT);
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GVAR(Current) = "None";
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GVAR(EyesDamageScript) = -1;
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GVAR(FrameEvent) = [false, [false,20]];
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GVAR(PostProcessEyes_Enabled) = false;
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GVAR(DustHandler) = -1;
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GVAR(RainDrops) = objNull;
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GVAR(RainActive) = false;
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GVAR(RainLastLevel) = 0;
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GVAR(surfaceCache) = "";
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GVAR(surfaceCacheIsDust) = false;
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FUNC(CheckGlasses) = {
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if (GVAR(Current) != (goggles ace_player)) then {
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GVAR(Current) = (goggles ace_player);
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["GlassesChanged",[GVAR(Current)]] call EFUNC(common,localEvent);
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};
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};
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player addEventHandler ["Explosion", {
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private "_effects";
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if (alive ace_player) then {
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call FUNC(ApplyDirtEffect);
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if (GETBROKEN) exitWith {};
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if (((_this select 1) call FUNC(GetExplosionIndex)) < getNumber(ConfigFile >> "CfgGlasses" >> GVAR(Current) >> "ACE_Resistance")) exitWith {};
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if !([ace_player] call FUNC(isGogglesVisible)) exitWith {["GlassesCracked",[ace_player]] call EFUNC(common,localEvent);};
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_effects = GETGLASSES(ace_player);
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_effects set [BROKEN, true];
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SETGLASSES(ace_player,_effects);
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if (getText(ConfigFile >> "CfgGlasses" >> GVAR(Current) >> "ACE_OverlayCracked") != "" && {cameraOn == ace_player}) then {
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if (call FUNC(ExternalCamera)) exitWith {};
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if (isNull(GLASSDISPLAY)) then {
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150 cutRsc["RscACE_Goggles", "PLAIN",1, false];
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};
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(GLASSDISPLAY displayCtrl 10650) ctrlSetText getText(ConfigFile >> "CfgGlasses" >> GVAR(Current) >> "ACE_OverlayCracked");
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};
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["GlassesCracked",[ace_player]] call EFUNC(common,localEvent);
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};
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}];
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player addEventHandler ["Killed",{
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GVAR(PostProcessEyes) ppEffectEnable false;
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SETGLASSES(ace_player,GLASSESDEFAULT);
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call FUNC(removeGlassesEffect);
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GVAR(EffectsActive)=false;
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ace_player setVariable ["ACE_EyesDamaged", false];
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if (GVAR(EyesDamageScript) != -1) then {
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[GVAR(EyesDamageScript)] call CALLSTACK(cba_fnc_removePreFrameHandler);
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};
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if (GVAR(DustHandler) != -1) then {
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[GVAR(DustHandler)] call CALLSTACK(cba_fnc_removePerFrameHandler);
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GVAR(DustHandler) = -1;
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};
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}];
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player addEventHandler ["Fired",{[_this select 0, _this select 1] call FUNC(dustHandler);}];
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player AddEventHandler ["Take",{call FUNC(checkGlasses);}];
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player AddEventHandler ["Put", {call FUNC(checkGlasses);}];
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["GlassesChanged",{
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SETGLASSES(ace_player,GLASSESDEFAULT);
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if (call FUNC(ExternalCamera)) exitWith {call FUNC(RemoveGlassesEffect)};
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if ([ace_player] call FUNC(isGogglesVisible)) then {
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[_this select 0] call FUNC(applyGlassesEffect);
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} else {
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call FUNC(removeGlassesEffect);
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};
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}] call EFUNC(common,addEventHandler);
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["GlassesCracked",{
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if (_this select 0 != ace_player) exitWith {};
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ace_player setVariable ["ACE_EyesDamaged", true];
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if (GVAR(EyesDamageScript) != -1) then {
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[GVAR(EyesDamageScript)] call CALLSTACK(cba_fnc_removePreFrameHandler);
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};
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GVAR(PostProcessEyes) ppEffectAdjust[1, 1, 0, [0,0,0,0], [0.5,0.5,0.5,0.5],[1,1,1,0]];
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GVAR(PostProcessEyes) ppEffectCommit 0;
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GVAR(PostProcessEyes) ppEffectEnable true;
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GVAR(EyesDamageScript) = [{
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GVAR(PostProcessEyes) ppEffectAdjust[1, 1, 0, [0,0,0,0], [1,1,1,1],[1,1,1,0]];
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GVAR(PostProcessEyes) ppEffectCommit 5;
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GVAR(EyesDamageScript) = [{
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GVAR(PostProcessEyes) ppEffectEnable false;
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ace_player setVariable ["ACE_EyesDamaged", false];
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GVAR(EyesDamageScript) = -1;
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}, [], 5, 1] call EFUNC(common,waitAndExecute);
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}, [], 25, 5] call EFUNC(common,waitAndExecute);
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}] call EFUNC(common,addEventHandler);
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call FUNC(checkGlasses);
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[FUNC(CheckGoggles), 1, []] call CBA_fnc_addPerFrameHandler;
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[FUNC(rainEffect), 0.5, []] call CBA_fnc_addPerFrameHandler;
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[FUNC(onEachFrame), 0, []] call CBA_fnc_addPerFrameHandler;
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