mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
48 lines
1.3 KiB
Plaintext
48 lines
1.3 KiB
Plaintext
/*
|
|
* Author: commy2
|
|
* Play the change firemode sound for specified weapon at units position.
|
|
*
|
|
* Arguments:
|
|
* 0: Unit <OBJECT>
|
|
* 1: Weapon <STRING>
|
|
*
|
|
* Return Value:
|
|
* None
|
|
*
|
|
* Example:
|
|
* [player, currentWeapon player] call ace_weaponselect_fnc_playChangeFiremodeSound
|
|
*
|
|
* Public: No
|
|
*/
|
|
#include "script_component.hpp"
|
|
|
|
private ["_sound"];
|
|
|
|
params ["_unit", "_weapon"];
|
|
|
|
_sound = getArray (configFile >> "CfgWeapons" >> _weapon >> "changeFiremodeSound");
|
|
|
|
if (count _sound == 0) exitWith {};
|
|
|
|
// add file extension
|
|
if call {
|
|
{
|
|
if (toLower (_sound select 0) find _x == count toArray (_sound select 0) - count toArray _x - 1) exitWith {false};
|
|
true
|
|
} forEach [".wav", ".ogg", ".wss"];
|
|
} then {
|
|
_sound set [0, (_sound select 0) + ".wss"];
|
|
};
|
|
|
|
// add default volume, pitch and distance
|
|
if (count _sound < 2) then {_sound pushBack 1};
|
|
if (count _sound < 3) then {_sound pushBack 1};
|
|
if (count _sound < 4) then {_sound pushBack 0};
|
|
|
|
private "_position";
|
|
|
|
_position = _unit modelToWorldVisual (_unit selectionPosition "RightHand");
|
|
_position set [2, (_position select 2) + ((getPosASLW _unit select 2) - (getPosATL _unit select 2) max 0)];
|
|
|
|
playSound3D [_sound select 0, objNull, false, _position, _sound select 1, _sound select 2, _sound select 3];
|