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f088d9bfa1
* fix clear trauma on stitch * add compileFinal and move to hashmap * add missin param * fix captives * explosives/medtreat --------- Co-authored-by: PabstMirror <pabstmirror@gmail.com>
19 lines
356 B
Plaintext
19 lines
356 B
Plaintext
#include "script_component.hpp"
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// Author: Garth 'L-H' de Wet
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// Initialises the explosives system
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ADDON = false;
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PREP_RECOMPILE_START;
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#include "XEH_PREP.hpp"
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PREP_RECOMPILE_END;
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#include "initSettings.sqf"
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GVAR(detonationHandlers) = [];
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GVAR(excludedMines) = [];
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GVAR(defusalKits) = keys (uiNamespace getVariable QGVAR(defusalKits));
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ADDON = true;
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