ACE3/addons/winddeflection/CfgVehicles.h
Thomas Kooi 27798fbe8f Minor optimizations
Renamed from basic ballistics to wind deflection
2015-01-29 13:58:22 +01:00

28 lines
577 B
C++

class CfgVehicles {
// TODO Stringtable usage
class Logic;
class Module_F: Logic {
class ArgumentsBaseUnits {
};
};
class GVAR(Module): Module_F {
scope = 2;
displayName = "Wind Deflection [ACE]";
icon = QUOTE(PATHTOF(data\module_icon.paa));
category = "ACE";
function = FUNC(enableModule);
functionPriority = 1;
isGlobal = 1;
isTriggerActivated = 0;
class Arguments {
class forAI {
displayName = "Enable for AI";
description = "Should the module be enabled for AI";
typeName = "BOOL";
defaultValue = 0;
};
};
};
};