ACE3/addons/cargo/functions/fnc_startLoadIn.sqf

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/*
* Author: Glowbal
* Start load item.
*
* Arguments:
* 0: Player <OBJECT>
* 1: Object <OBJECT>
*
* Return value:
* Load ProgressBar Started <BOOL>
*
* Example:
* [player, cursorTarget] call ace_cargo_fnc_startLoadIn
*
* Public: No
*/
#include "script_component.hpp"
params ["_player", "_object"];
TRACE_2("params",_player,_object);
private _vehicle = [_player] call FUNC(findNearestVehicle);
if ((isNull _vehicle) || {_vehicle isKindOf "Cargo_Base_F"}) then {
{
if ([_object, _x] call FUNC(canLoadItemIn)) exitWith {_vehicle = _x};
} forEach (nearestObjects [_player, ["Cargo_base_F", "Land_PaperBox_closed_F"], MAX_LOAD_DISTANCE]);
};
if (isNull _vehicle) exitWith {
TRACE_3("Could not find vehicle",_player,_object,_vehicle);
false
};
private _return = false;
// Start progress bar
if ([_object, _vehicle] call FUNC(canLoadItemIn)) then {
private _size = [_object] call FUNC(getSizeItem);
[
5 * _size,
[_object,_vehicle],
{["LoadCargo", _this select 0] call EFUNC(common,localEvent)},
{},
localize LSTRING(LoadingItem)
] call EFUNC(common,progressBar);
_return = true;
} else {
private _displayName = getText (configFile >> "CfgVehicles" >> typeOf _object >> "displayName");
["displayTextStructured", [[LSTRING(LoadingFailed), _displayName], 3.0]] call EFUNC(common,localEvent);
};
_return