ACE3/addons/weaponselect/functions/fnc_selectWeaponVehicle.sqf
2015-05-15 09:59:57 +02:00

42 lines
978 B
Plaintext

// by commy2
#include "script_component.hpp"
PARAMS_3(_unit,_vehicle,_index);
private "_turret";
_turret = [_unit] call EFUNC(common,getTurretIndex);
if (_turret isEqualTo [] && {_unit == driver _vehicle}) then {
private ["_weapons", "_weapon"];
_weapons = weapons _vehicle;
if (_index > count _weapons - 1) exitWith {};
_weapon = _weapons select _index;
_index = 0;
while {
_index < 100 && {currentWeapon _vehicle != _weapon}
} do {
_unit action ["SwitchWeapon", _vehicle, _unit, _index];
_index = _index + 1;
};
} else {
private ["_weapons", "_weapon"];
_weapons = _vehicle weaponsTurret _turret;
if (_index > count _weapons - 1) exitWith {};
_weapon = _weapons select _index;
_index = 0;
while {
_index < 100 && {_vehicle currentWeaponTurret _turret != _weapon}
} do {
_unit action ["SwitchWeapon", _vehicle, _unit, _index];
_index = _index + 1;
};
};