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54 lines
1.7 KiB
Plaintext
54 lines
1.7 KiB
Plaintext
#include "script_component.hpp"
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/*
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* Author: commy2 and CAA-Picard and joko and PabstMirror
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* Publish a variable, but wait a certain amount of time before allowing it to be published it again.
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*
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* Arguments:
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* 0: Object the variable should be assigned to <OBJECT>
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* 1: Name of the variable <STRING>
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* 2: Value of the variable <ANY>
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* 3: Embargo delay <NUMBER> (Optional. Default: 1)
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*
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* Return Value:
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* None
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*
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* Example:
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* [player, "balls", 2, 1] call ace_common_fnc_setVariablePublic;
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*
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* Public: No
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*/
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params ["_object", "_varName", "_value", ["_delay", 1]];
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TRACE_4("params",_object,_varName,_value,_delay);
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// set value locally
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_object setVariable [_varName, _value];
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// Exit if in SP - "duh"
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if (!isMultiplayer) exitWith {};
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// If we are on embargo, exit
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if (_object isEqualTo (_object getVariable [format ["ACE_onEmbargo_%1", _varName], objNull])) exitWith {};
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// Publish Now and set last update time:
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_object setVariable [_varName, _value, true];
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_object setVariable [format ["ACE_onEmbargo_%1", _varName], _object];
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TRACE_2("Starting Embargo", _varName, _delay);
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[{
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params ["_object", "_varName", "_value"];
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if (isNull _object) exitWith {TRACE_1("objNull",_this);};
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_object setVariable [format ["ACE_onEmbargo_%1", _varName], nil]; //Remove Embargo
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private _curValue = _object getVariable _varName;
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TRACE_4("End of embargo", _object, _varName, _value, _curValue);
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//If value at start of embargo doesn't equal current, then broadcast and start new embargo
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if (!(_value isEqualTo _curValue)) then {
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_this set [2, _curValue];
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_this call FUNC(setVariablePublic);
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};
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}, _this, _delay] call CBA_fnc_waitAndExecute;
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