ACE3/addons/fastroping/functions/fnc_fastRopePFH.sqf
2016-02-22 00:31:20 +01:00

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/*
* Author: BaerMitUmlaut
* PerFrameHandler during fast roping.
*
* Arguments:
* 0: PFH arguments <ARRAY>
* 1: PFH handle <OBJECT>
*
* Return Value:
* None
*
* Example:
* [[_unit, _vehicle, _rope, _ropeIndex], 0] call ace_fastroping_fastRopePFH
*
* Public: No
*/
#include "script_component.hpp"
params ["_arguments", "_pfhHandle"];
_arguments params ["_unit", "_vehicle", "_rope", "_ropeIndex"];
_rope params ["_attachmentPoint", "_ropeTop", "_ropeBottom", "_dummy", "_anchor", "_hook", "_occupied"];
private ["_vectorUp", "_vectorDir", "_origin"];
//Wait until the unit is actually outside of the helicopter
if (vehicle _unit != _unit) exitWith {};
//Start fast roping
if (animationState _unit != "ACE_FastRoping") exitWith {
_unit disableCollisionWith _dummy;
//Fix for twitchyness
_dummy setMass 80;
_dummy setCenterOfMass [0, 0, -1];
_origin = getPosASL _hook;
_dummy setPosASL (_origin vectorAdd [0, 0, -2]);
_dummy setVectorUp [0, 0, 1];
_unit attachTo [_dummy, [0, 0, -1.2]];
[_unit, "ACE_FastRoping", 2] call EFUNC(common,doAnimation);
ropeUnwind [_ropeTop, 6, 35];
ropeUnwind [_ropeBottom, 6, 0];
};
//Check if rope broke and unit is falling
if (isNull attachedTo _unit) exitWith {
[_unit, "", 2] call EFUNC(common,doAnimation);
_unit setVectorUp [0, 0, 1];
[_pfhHandle] call CBA_fnc_removePerFrameHandler;
};
//Setting the velocity manually to reduce twitching
_dummy setVelocity [0,0,-6];
//Check if fast rope is finished
if (((getPos _unit select 2) < 0.2) || {ropeUnwound _ropeTop} || {vectorMagnitude (velocity _vehicle) > 5} || {!(alive _unit)} || {captive _unit}) exitWith {
detach _unit;
[_unit, "", 2] call EFUNC(common,doAnimation);
_unit setVectorUp [0, 0, 1];
//Reset rope
deleteVehicle _ropeTop;
deleteVehicle _ropeBottom;
_origin = getPosASL _hook;
_dummy setPosASL (_origin vectorAdd [0, 0, -1]);
//Restore original mass and center of mass
_dummy setMass 40;
_dummy setCenterOfMass [0.000143227,0.00105986,-0.246147];
_ropeTop = ropeCreate [_dummy, [0, 0, 0], _hook, [0, 0, 0], 1];
_ropeBottom = ropeCreate [_dummy, [0, 0, 0], _anchor, [0, 0, 0], 34];
_ropeTop addEventHandler ["RopeBreak", {[_this, "top"] call FUNC(onRopeBreak)}];
_ropeBottom addEventHandler ["RopeBreak", {[_this, "bottom"] call FUNC(onRopeBreak)}];
//Update deployedRopes array
_deployedRopes = _vehicle getVariable [QGVAR(deployedRopes), []];
_deployedRopes set [_ropeIndex, [_attachmentPoint, _ropeTop, _ropeBottom, _dummy, _anchor, _hook, false]];
_vehicle setVariable [QGVAR(deployedRopes), _deployedRopes, true];
[_pfhHandle] call CBA_fnc_removePerFrameHandler;
};