mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
b30f023c04
* Adds Icon option for Low blood volume at Medical Feedback - Adds setting to switch Low blood volume effect with 3 options: Color fading, Icon, Color fading + Icon - Adds icon to UI on low blood - Adds icon PAA files * Review fixes - Added ACE tags to added controls - Added defines for GUI position/size - Added missing newline at EOF - Updated fnc_effectBloodVolumeIcon (removed usage of uiNamespace and minor changes) - CBA_fnc_addSetting is now used to init settings - Icon path macro updated to return formatted path * Review fixes vol.2 - Removed `disableSerialization` and added default value for indicator control and not null checks to effectBVI function - Removed defines from RscInGameUI and used a3 defines instead - Changed formatting of macroses * Review fixes vol.3 - Fixed exec code of BV setting - Removed ctrlCommit from eBVI function - Changed initEffects function to be able to update pain and BV effects only - Changed control name from `BloodVolumeInfoIndicator` to `bloodVolumeIndicator` - Various formatting tweaks (spaces/lines/uppercase/periods) * Review fixed vol.4 - Remove extra checks from eBVI func - Restores contol's onLoad script using ARR_2(QQGVAR())
58 lines
1.9 KiB
C++
58 lines
1.9 KiB
C++
#define COMPONENT medical_feedback
|
|
#define COMPONENT_BEAUTIFIED Medical Feedback
|
|
#include "\z\ace\addons\main\script_mod.hpp"
|
|
|
|
// #define DEBUG_MODE_FULL
|
|
// #define DISABLE_COMPILE_CACHE
|
|
// #define ENABLE_PERFORMANCE_COUNTERS
|
|
|
|
#ifdef DEBUG_ENABLED_MEDICAL_FEEDBACK
|
|
#define DEBUG_MODE_FULL
|
|
#endif
|
|
|
|
#ifdef DEBUG_SETTINGS_MEDICAL_FEEDBACK
|
|
#define DEBUG_SETTINGS DEBUG_SETTINGS_MEDICAL_FEEDBACK
|
|
#endif
|
|
|
|
#include "\a3\ui_f\hpp\defineCommonGrids.inc"
|
|
#include "\z\ace\addons\medical_engine\script_macros_medical.hpp"
|
|
#include "\z\ace\addons\main\script_macros.hpp"
|
|
|
|
#define EMPTY_SOUND {"A3\Sounds_F\dummysound.wss",1,1}
|
|
#define NAMESPACE_NULL locationNull
|
|
|
|
#define DISABLE_VANILLA_SCREAMS
|
|
#define DISABLE_VANILLA_MOANS
|
|
#define DISABLE_VANILLA_HEARTBEAT
|
|
#define DISABLE_VANILLA_BLOOD_TEXTURES
|
|
#define DISABLE_VANILLA_DAMAGE_EFFECTS
|
|
|
|
#define FX_PAIN_FADE_IN 0.3
|
|
#define FX_PAIN_FADE_OUT 0.7
|
|
#define FX_UNCON_FADE_IN 2.0
|
|
#define FX_UNCON_FADE_OUT 5.0
|
|
|
|
#define SND_HEARBEAT_FAST (selectRandom ["ACE_heartbeat_fast_1", "ACE_heartbeat_fast_2", "ACE_heartbeat_fast_3"])
|
|
#define SND_HEARBEAT_NORMAL (selectRandom ["ACE_heartbeat_norm_1", "ACE_heartbeat_norm_2"])
|
|
#define SND_HEARBEAT_SLOW (selectRandom ["ACE_heartbeat_slow_1", "ACE_heartbeat_slow_2"])
|
|
#define SND_FRACTURE (selectRandom ["ACE_fracture_1", "ACE_fracture_2", "ACE_fracture_3", "ACE_fracture_4"])
|
|
|
|
#define VOL_UNCONSCIOUS 0.25
|
|
|
|
#define FX_PAIN_WHITE_FLASH 0
|
|
#define FX_PAIN_PULSATING_BLUR 1
|
|
#define FX_PAIN_CHROMATIC_ABERRATION 2
|
|
#define FX_PAIN_ONLY_BASE 3
|
|
|
|
#define FX_BLOODVOLUME_COLOR_CORRECTION 0
|
|
#define FX_BLOODVOLUME_ICON 1
|
|
#define FX_BLOODVOLUME_BOTH 2
|
|
|
|
#define ICON_BLOODVOLUME_IDX_MIN 0
|
|
#define ICON_BLOODVOLUME_IDX_MAX 6
|
|
#define ICON_BLOODVOLUME_PATH(num) format [QPATHTOF(data\bloodVolume_%1.paa), num]
|
|
#define ICON_BLOODVOLUME_COLOR_NONE [0, 0, 0, 0]
|
|
#define ICON_BLOODVOLUME_COLOR_WHITE [1, 1, 1, 1]
|
|
#define ICON_BLOODVOLUME_COLOR_ORANGE [1, 0.6, 0, 1]
|
|
#define ICON_BLOODVOLUME_COLOR_RED [0.8, 0.2, 0, 1]
|