ACE3/addons/disposable/XEH_postInit.sqf

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// by commy2
#include "script_component.hpp"
if (!hasInterface) exitWith {};
["loadout", {
params ["_unit"];
[_unit] call FUNC(takeLoadedATWeapon);
[_unit] call FUNC(updateInventoryDisplay);
}] call CBA_fnc_addPlayerEventHandler;
// Register fire event handler
// Only for the local player and for AI. Non-local players will handle it themselves
["ace_firedPlayer", DFUNC(replaceATWeapon)] call CBA_fnc_addEventHandler;
["ace_firedNonPlayer", DFUNC(replaceATWeapon)] call CBA_fnc_addEventHandler;