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28 lines
692 B
C++
28 lines
692 B
C++
#define EMPTY_TEXTURE(weapon) \
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class weapon: default { \
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texture = ""; \
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}
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class CfgWeaponCursors {
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class default;
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EMPTY_TEXTURE(arifle);
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EMPTY_TEXTURE(mg);
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EMPTY_TEXTURE(srifle);
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EMPTY_TEXTURE(smg);
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EMPTY_TEXTURE(hgun);
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EMPTY_TEXTURE(sgun);
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EMPTY_TEXTURE(gl);
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EMPTY_TEXTURE(throw);
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EMPTY_TEXTURE(put);
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EMPTY_TEXTURE(missile);
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EMPTY_TEXTURE(rocket);
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EMPTY_TEXTURE(bomb);
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EMPTY_TEXTURE(cannon);
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EMPTY_TEXTURE(mortar);
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EMPTY_TEXTURE(coil);
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EMPTY_TEXTURE(laserdesignator);
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// if these classes have empty texture the crosshair appears
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// EMPTY_TEXTURE(cursorAim);
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// EMPTY_TEXTURE(cursorAimOn);
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};
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