ACE3/addons/switchunits/functions/fnc_module.sqf
2015-02-10 18:57:23 +01:00

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/*
* Author: bux578
* Initializes the SwitchUnits module
*
* Arguments:
* 0: module logic <OBJECT>
* 1: list of affected units <ARRAY<OBJECT>>
* 2: isActivated <BOOLEAN>
*
* Return Value:
* None
*
* Example:
* None
*
* Public: No
*/
#include "script_component.hpp"
if !(isServer) exitWith {};
EXPLODE_3_PVT(_this,_logic,_units,_activated);
if !(_activated) exitWith {};
GVAR(Module) = true;
[_logic, QGVAR(SwitchToWest), "SwitchToWest"] call EFUNC(common,readSettingFromModule);
[_logic, QGVAR(SwitchToEast), "SwitchToEast"] call EFUNC(common,readSettingFromModule);
[_logic, QGVAR(SwitchToIndependent), "SwitchToIndependent"] call EFUNC(common,readSettingFromModule);
[_logic, QGVAR(SwitchToCivilian), "SwitchToCivilian"] call EFUNC(common,readSettingFromModule);
[_logic, QGVAR(EnableSafeZone), "EnableSafeZone"] call EFUNC(common,readSettingFromModule);
[_logic, QGVAR(SafeZoneRadius), "SafeZoneRadius"] call EFUNC(common,readSettingFromModule);
[QGVAR(EnableSwitchUnits), true, false, true] call EFUNC(common,setSetting);
diag_log text "[ACE]: SwitchUnits Module Initialized.";