mirror of
https://github.com/acemod/ACE3.git
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246 lines
9.2 KiB
Plaintext
246 lines
9.2 KiB
Plaintext
/*
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* Author: Glowbal, KoffeinFlummi
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* Starts the treatment process
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*
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* Arguments:
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* 0: The medic <OBJECT>
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* 1: The patient <OBJECT>
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* 2: SelectionName <STRING>
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* 3: Treatment classname <STRING>
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*
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* Return Value:
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* Succesful treatment started <BOOL>
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*
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* Public: Yes
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*/
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#include "script_component.hpp"
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private ["_config", "_medicRequired", "_items", "_locations", "_return", "_callbackProgress", "_treatmentTime", "_callerAnim", "_patientAnim", "_iconDisplayed", "_return", "_usersOfItems", "_consumeItems", "_condition", "_displayText", "_wpn", "_treatmentTimeConfig", "_patientStateCondition", "_allowedSelections"];
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params ["_caller", "_target", "_selectionName", "_className"];
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// If the cursorMenu is open, the loading bar will fail. If we execute the function one frame later, it will work fine
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if (uiNamespace getVariable [QEGVAR(interact_menu,cursorMenuOpened),false]) exitWith {
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[{
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_this call FUNC(treatment);
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}, _this] call EFUNC(common,execNextFrame);
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};
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if !(_target isKindOf "CAManBase") exitWith {false};
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_config = (configFile >> "ACE_Medical_Actions" >> "Basic" >> _className);
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if (GVAR(level) >= 2) then {
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_config = (configFile >> "ACE_Medical_Actions" >> "Advanced" >> _className);
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};
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if !(isClass _config) exitWith {false};
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// Allow self treatment check
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if (_caller == _target && {getNumber (_config >> "allowSelfTreatment") == 0}) exitWith {false};
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_medicRequired = if (isNumber (_config >> "requiredMedic")) then {
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getNumber (_config >> "requiredMedic");
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} else {
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// Check for required class
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if (isText (_config >> "requiredMedic")) exitWith {
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missionNamespace getvariable [(getText (_config >> "requiredMedic")), 0];
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};
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0;
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};
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if !([_caller, _medicRequired] call FUNC(isMedic)) exitWith {false};
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_allowedSelections = getArray (_config >> "allowedSelections");
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if !("All" in _allowedSelections || {(_selectionName in _allowedSelections)}) exitWith {false};
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// Check item
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_items = getArray (_config >> "items");
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if (count _items > 0 && {!([_caller, _target, _items] call FUNC(hasItems))}) exitWith {false};
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_return = true;
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if (isText (_config >> "Condition")) then {
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_condition = getText(_config >> "condition");
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if (_condition != "") then {
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if (isNil _condition) then {
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_condition = compile _condition;
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} else {
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_condition = missionNamespace getvariable _condition;
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};
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if (typeName _condition == "BOOL") then {
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_return = _condition;
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} else {
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_return = [_caller, _target, _selectionName, _className] call _condition;
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};
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};
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};
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if (!_return) exitWith {false};
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_patientStateCondition = if (isText(_config >> "patientStateCondition")) then {
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missionNamespace getvariable [getText(_config >> "patientStateCondition"), 0]
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} else {
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getNumber(_config >> "patientStateCondition")
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};
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if (_patientStateCondition == 1 && {!([_target] call FUNC(isInStableCondition))}) exitWith {false};
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// Check allowed locations
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_locations = getArray (_config >> "treatmentLocations");
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if ("All" in _locations) then {
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_return = true;
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} else {
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private [ "_medFacility", "_medVeh"];
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_medFacility = {([_caller] call FUNC(isInMedicalFacility)) || ([_target] call FUNC(isInMedicalFacility))};
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_medVeh = {([_caller] call FUNC(isInMedicalVehicle)) || ([_target] call FUNC(isInMedicalVehicle))};
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{
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if (_x == "field") exitWith {_return = true;};
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if (_x == "MedicalFacility" && _medFacility) exitWith {_return = true;};
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if (_x == "MedicalVehicle" && _medVeh) exitWith {_return = true;};
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if !(isNil _x) exitWith {
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private "_val";
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_val = missionNamespace getvariable _x;
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if (typeName _val == "SCALAR") then {
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_return = switch (_val) do {
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case 0: {true}; //AdvancedMedicalSettings_anywhere
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case 1: {call _medVeh}; //AdvancedMedicalSettings_vehicle
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case 2: {call _medFacility}; //AdvancedMedicalSettings_facility
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case 3: {(call _medFacility) || {call _medVeh}}; //AdvancedMedicalSettings_vehicleAndFacility
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default {false}; //Disabled
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};
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};
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};
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} forEach _locations;
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};
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if !(_return) exitWith {false};
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_usersOfItems = [];
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_consumeItems = if (isNumber (_config >> "itemConsumed")) then {
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getNumber (_config >> "itemConsumed");
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} else {
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// Check for required class
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if (isText (_config >> "itemConsumed")) exitWith {
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missionNamespace getvariable [(getText (_config >> "itemConsumed")), 0];
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};
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0;
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};
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if (_consumeItems > 0) then {
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_usersOfItems = ([_caller, _target, _items] call FUNC(useItems)) select 1;
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};
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// Parse the config for the progress callback
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_callbackProgress = getText (_config >> "callbackProgress");
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if (_callbackProgress == "") then {
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_callbackProgress = "true";
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};
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if (isNil _callbackProgress) then {
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_callbackProgress = compile _callbackProgress;
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} else {
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_callbackProgress = missionNamespace getvariable _callbackProgress;
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};
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// Patient Animation
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_patientAnim = getText (_config >> "animationPatient");
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if (_target getvariable ["ACE_isUnconscious", false] && GVAR(allowUnconsciousAnimationOnTreatment)) then {
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if !(animationState _target in (getArray (_config >> "animationPatientUnconsciousExcludeOn"))) then {
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_patientAnim = getText (_config >> "animationPatientUnconscious");
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};
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};
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if (_caller != _target && {vehicle _target == _target} && {_patientAnim != ""}) then {
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if (_target getvariable ["ACE_isUnconscious", false]) then {
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[_target, _patientAnim, 2, true] call EFUNC(common,doAnimation);
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} else {
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[_target, _patientAnim, 1, true] call EFUNC(common,doAnimation);
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};
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};
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// Player Animation
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_callerAnim = [getText (_config >> "animationCaller"), getText (_config >> "animationCallerProne")] select (stance _caller == "PRONE");
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if (_caller == _target) then {
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_callerAnim = [getText (_config >> "animationCallerSelf"), getText (_config >> "animationCallerSelfProne")] select (stance _caller == "PRONE");
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};
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_caller setvariable [QGVAR(selectedWeaponOnTreatment), (weaponState _caller)];
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// Cannot use secondairy weapon for animation
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if (currentWeapon _caller == secondaryWeapon _caller) then {
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_caller selectWeapon (primaryWeapon _caller);
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};
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_wpn = ["non", "rfl", "pst"] select (1 + ([primaryWeapon _caller, handgunWeapon _caller] find (currentWeapon _caller)));
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_callerAnim = [_callerAnim, "[wpn]", _wpn] call CBA_fnc_replace;
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if (vehicle _caller == _caller && {_callerAnim != ""}) then {
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if (primaryWeapon _caller == "") then {
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_caller addWeapon "ACE_FakePrimaryWeapon";
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};
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if (currentWeapon _caller == "") then {
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_caller selectWeapon (primaryWeapon _caller); // unit always has a primary weapon here
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};
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if (isWeaponDeployed _caller) then {
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TRACE_1("Weapon Deployed, breaking out first",(stance _caller));
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[_caller, "", 0] call EFUNC(common,doAnimation);
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};
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if ((stance _caller) == "STAND") then {
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switch (_wpn) do {//If standing, end in a crouched animation based on their current weapon
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case ("rfl"): {_caller setvariable [QGVAR(treatmentPrevAnimCaller), "AmovPknlMstpSrasWrflDnon"];};
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case ("pst"): {_caller setvariable [QGVAR(treatmentPrevAnimCaller), "AmovPknlMstpSrasWpstDnon"];};
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case ("non"): {_caller setvariable [QGVAR(treatmentPrevAnimCaller), "AmovPknlMstpSnonWnonDnon"];};
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};
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} else {
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_caller setvariable [QGVAR(treatmentPrevAnimCaller), animationState _caller];
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};
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[_caller, _callerAnim] call EFUNC(common,doAnimation);
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};
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//Get treatment time
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_treatmentTime = if (isNumber (_config >> "treatmentTime")) then {
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getNumber (_config >> "treatmentTime");
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} else {
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if (isText (_config >> "treatmentTime")) exitWith {
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_treatmentTimeConfig = getText(_config >> "treatmentTime");
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if (isNil _treatmentTimeConfig) then {
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_treatmentTimeConfig = compile _treatmentTimeConfig;
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} else {
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_treatmentTimeConfig = missionNamespace getvariable _treatmentTimeConfig;
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};
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if (typeName _treatmentTimeConfig == "SCALAR") exitWith {
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_treatmentTimeConfig;
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};
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[_caller, _target, _selectionName, _className] call _treatmentTimeConfig;
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};
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0;
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};
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// Start treatment
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[
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_treatmentTime,
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[_caller, _target, _selectionName, _className, _items, _usersOfItems],
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DFUNC(treatment_success),
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DFUNC(treatment_failure),
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getText (_config >> "displayNameProgress"),
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_callbackProgress,
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["isnotinside"]
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] call EFUNC(common,progressBar);
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// Display Icon
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_iconDisplayed = getText (_config >> "actionIconPath");
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if (_iconDisplayed != "") then {
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[QGVAR(treatmentActionIcon), true, _iconDisplayed, [1,1,1,1], getNumber(_config >> "actionIconDisplayTime")] call EFUNC(common,displayIcon);
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};
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// handle display of text/hints
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_displayText = "";
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if (_target != _caller) then {
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_displayText = getText(_config >> "displayTextOther");
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} else {
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_displayText = getText(_config >> "displayTextSelf");
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};
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if (_displayText != "") then {
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["displayTextStructured", [_caller], [[_displayText, [_caller] call EFUNC(common,getName), [_target] call EFUNC(common,getName)], 1.5, _caller]] call EFUNC(common,targetEvent);
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};
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true;
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