ACE3/addons/spottingscope/functions/fnc_animateReticle.sqf
Dedmen Miller e2ac18a05d [WIP] Fix script errors reporting wrong line numbers (#6407)
* advanced_ballistics

* advanced_fatigue

* advanced_throwing

* ai

* aircraft

* arsenal

* atragmx

* attach

* backpacks

* ballistics

* captives

* cargo

* chemlights

* common

* concertina_wire

* cookoff

* dagr

* disarming

* disposable

* dogtags

* dragging

* explosives

* fastroping

* fcs

* finger

* frag

* gestures

* gforces

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* hitreactions

* huntir

* interact_menu

* interaction

* inventory

* kestrel4500

* laser

* laserpointer

* logistics_uavbattery

* logistics_wirecutter

* magazinerepack

* map

* map_gestures

* maptools

* markers

* medical

* medical_ai

* medical_blood

* medical_menu

* microdagr

* minedetector

* missileguidance

* missionmodules

* mk6mortar

* modules

* movement

* nametags

* nightvision

* nlaw

* optics

* optionsmenu

* overheating

* overpressure

* parachute

* pylons

* quickmount

* rangecard

* rearm

* recoil

* refuel

* reload

* reloadlaunchers

* repair

* respawn

* safemode

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* scopes

* slideshow

* spectator

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* switchunits

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* trenches

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* ui

* vector

* vehiclelock

* vehicles

* viewdistance

* weaponselect

* weather

* winddeflection

* yardage450

* zeus

* arsenal defines.hpp

* optionals

* DEBUG_MODE_FULL 1

* DEBUG_MODE_FULL 2

* Manual fixes

* Add SQF Validator check for #include after block comment

* explosives fnc_openTimerUI

* fix uniqueItems
2018-09-17 14:19:29 -05:00

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#include "script_component.hpp"
/*
* Author: commy2
* Animate scripted reticle of spotting scope.
*
* Arguments:
* 0: Reticles RSC info display <DISPLAY>
*
* Return Value:
* None
*
* Example:
* [DISPLAY] call ace_spottingscope_fnc_animateReticle
*
* Public: No
*/
disableSerialization;
params ["_display"];
uinamespace setVariable [QGVAR(dlgSpottingScope), _display];
private _ctrlReticle = _display displayCtrl IDC_RETICLE;
private _ctrlBody = _display displayCtrl IDC_BODY;
private _ctrlBlackLeft = _display displayCtrl IDC_BLACK_LEFT;
private _ctrlBlackRight = _display displayCtrl IDC_BLACK_RIGHT;
// check if optics are used
// hide all controls otherwise
private _isUsingOptic = ctrlShown (_display displayCtrl 154);
_ctrlReticle ctrlShow _isUsingOptic;
_ctrlBody ctrlShow _isUsingOptic;
_ctrlBlackLeft ctrlShow _isUsingOptic;
_ctrlBlackRight ctrlShow _isUsingOptic;
// animate reticle
private _zoom = ([] call EFUNC(common,getZoom)) * MAGIC_SCOPE_NUMBER;
_ctrlReticle ctrlSetPosition [
POS_X_BASE(_zoom),
POS_Y_BASE(_zoom),
POS_W_BASE(_zoom),
POS_H_BASE(_zoom)
];
_ctrlReticle ctrlCommit 0;