mirror of
https://github.com/acemod/ACE3.git
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ab6fc8efca
* Fix laser and missileguidance over water * Return a normalized vector in EFUNC(common,getTurretDirection) * Make laser dispersion simulation optional, default off * Prototype for ace_laser_designate * Remove vanilla laser handling from ace_laser in favor of the new code on ace_laser_designate * Simplify laser into one module Rewrite large parts of laser Merge laser_designate Delete lase_selfDesignate * Cleanup missile guidance * Headers, fix laser over water * Cleanup * Test * Change setting to scalar, more cleanup * Add seeker debug drawing
33 lines
1.0 KiB
C++
33 lines
1.0 KiB
C++
class CfgVehicles {
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class Air;
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class Helicopter: Air {
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class Turrets;
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};
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class Helicopter_Base_F: Helicopter {
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class Turrets: Turrets {
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class MainTurret;
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};
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};
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class Heli_Attack_01_base_F: Helicopter_Base_F {
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class Turrets: Turrets {
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class MainTurret: MainTurret {};
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};
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};
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class B_Heli_Attack_01_F: Heli_Attack_01_base_F {};
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class ACE_Comanche_Test : B_Heli_Attack_01_F { // Comanche testbed (Hidden: Scope=1)
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scope = 1;
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scopeCurator = 0;
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displayName = "ACE_Comanche_Test";
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author = "ACE Team";
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class Library {
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libTextDesc = "ACE_Comanche_Test";
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};
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class Turrets: Turrets {
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class MainTurret: MainTurret {
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weapons[] = {"gatling_20mm", "ace_missileguidance_dagr", "Laserdesignator_mounted"};
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magazines[] = {"ACE_500Rnd_20mm_shells_Comanche", "6Rnd_ACE_Hydra70_DAGR", "Laserbatteries"};
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};
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};
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};
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};
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