ACE3/addons/missileguidance/CfgVehicles.hpp
Nicolás Badano ab6fc8efca Laser guidance for all designators (#3308)
* Fix laser and missileguidance over water

* Return a normalized vector in EFUNC(common,getTurretDirection)

* Make laser dispersion simulation optional, default off

* Prototype for ace_laser_designate

* Remove vanilla laser handling from ace_laser in favor of the new code on ace_laser_designate

* Simplify laser into one module

Rewrite large parts of laser
Merge laser_designate
Delete lase_selfDesignate

* Cleanup missile guidance

* Headers, fix laser over water

* Cleanup

* Test

* Change setting to scalar, more cleanup

* Add seeker debug drawing
2016-10-08 12:55:30 +02:00

33 lines
1.0 KiB
C++

class CfgVehicles {
class Air;
class Helicopter: Air {
class Turrets;
};
class Helicopter_Base_F: Helicopter {
class Turrets: Turrets {
class MainTurret;
};
};
class Heli_Attack_01_base_F: Helicopter_Base_F {
class Turrets: Turrets {
class MainTurret: MainTurret {};
};
};
class B_Heli_Attack_01_F: Heli_Attack_01_base_F {};
class ACE_Comanche_Test : B_Heli_Attack_01_F { // Comanche testbed (Hidden: Scope=1)
scope = 1;
scopeCurator = 0;
displayName = "ACE_Comanche_Test";
author = "ACE Team";
class Library {
libTextDesc = "ACE_Comanche_Test";
};
class Turrets: Turrets {
class MainTurret: MainTurret {
weapons[] = {"gatling_20mm", "ace_missileguidance_dagr", "Laserdesignator_mounted"};
magazines[] = {"ACE_500Rnd_20mm_shells_Comanche", "6Rnd_ACE_Hydra70_DAGR", "Laserbatteries"};
};
};
};
};