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66 lines
2.9 KiB
Plaintext
66 lines
2.9 KiB
Plaintext
// by commy2
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#include "script_component.hpp"
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if (!hasInterface) exitWith {};
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GVAR(ppEffectBlur) = ppEffectCreate ["dynamicBlur", 1234];
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GVAR(ppEffectBlur) ppEffectForceInNVG true;
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GVAR(ppEffectBlur) ppEffectAdjust [0];
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GVAR(ppEffectBlur) ppEffectCommit 0;
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GVAR(ppEffectRadialBlur) = ppEffectCreate ["radialBlur", 1238];
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GVAR(ppEffectRadialBlur) ppEffectForceInNVG true;
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GVAR(ppEffectRadialBlur) ppEffectAdjust [0, 0, 0, 0];
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GVAR(ppEffectRadialBlur) ppEffectCommit 0;
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GVAR(ppEffectFilmGrain) = ppEffectCreate ["FilmGrain", 1235];
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GVAR(ppEffectFilmGrain) ppEffectAdjust [0.25, 2.5, 2.5, 2.5*0.3, 2.5*0.3, false];
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GVAR(ppEffectFilmGrain) ppEffectCommit 0;
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GVAR(ppEffectNVGBrightness) = ppEffectCreate ["ColorCorrections", 1236];
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GVAR(ppEffectNVGBrightness) ppEffectForceInNVG true;
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GVAR(ppEffectNVGBrightness) ppEffectAdjust [1, 1, 0, [0, 0, 0, 0], [0, 0, 0, 1], [0, 0, 0, 1]];
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GVAR(ppEffectNVGBrightness) ppEffectCommit 0;
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GVAR(ppEffectMuzzleFlash) = ppEffectCreate ["ColorCorrections", 1237];
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GVAR(ppEffectMuzzleFlash) ppEffectEnable true;
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GVAR(ppEffectMuzzleFlash) ppEffectForceInNVG true;
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GVAR(ppEffectMuzzleFlash) ppEffectAdjust [1, 1, 0, [0, 0, 0, 0], [0, 0, 0, 1], [0, 0, 0, 1]];
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GVAR(ppEffectMuzzleFlash) ppEffectCommit 0;
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// Setup the event handlers
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["loadout", FUNC(updatePPEffects)] call CBA_fnc_addPlayerEventHandler;
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["visionMode", FUNC(updatePPEffects)] call CBA_fnc_addPlayerEventHandler;
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["visionMode", FUNC(onVisionModeChanged)] call CBA_fnc_addPlayerEventHandler;
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["cameraView", FUNC(updatePPEffects)] call CBA_fnc_addPlayerEventHandler;
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["cameraView", FUNC(onCameraViewChanged)] call CBA_fnc_addPlayerEventHandler;
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["vehicle", FUNC(updatePPEffects)] call CBA_fnc_addPlayerEventHandler;
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["turret", FUNC(updatePPEffects)] call CBA_fnc_addPlayerEventHandler;
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// Add keybinds
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["ACE3 Equipment", QGVAR(IncreaseNVGBrightness), localize LSTRING(IncreaseNVGBrightness), {
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// Conditions: canInteract
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if !([ACE_player, objNull, ["isNotEscorting", "isNotInside", "isNotSitting"]] call EFUNC(common,canInteractWith)) exitWith {false};
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// Conditions: specific
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if ((currentVisionMode ACE_player != 1)) exitWith {false};
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// Statement
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[ACE_player, 1] call FUNC(changeNVGBrightness);
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true
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}, {false}, [201, [false, false, true]], false] call CBA_fnc_addKeybind; //PageUp + ALT
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["ACE3 Equipment", QGVAR(DecreaseNVGBrightness), localize LSTRING(DecreaseNVGBrightness), {
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// Conditions: canInteract
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if !([ACE_player, objNull, ["isNotEscorting", "isNotInside", "isNotSitting"]] call EFUNC(common,canInteractWith)) exitWith {false};
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// Conditions: specific
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if ((currentVisionMode ACE_player != 1)) exitWith {false};
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// Statement
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[ACE_player, -1] call FUNC(changeNVGBrightness);
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true
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}, {false}, [209, [false, false, true]], false] call CBA_fnc_addKeybind; //PageDown + ALT
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// Register fire event handler
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["ace_firedPlayer", DFUNC(blending)] call CBA_fnc_addEventHandler;
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["ace_firedPlayerVehicle", DFUNC(blending)] call CBA_fnc_addEventHandler;
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