ACE3/addons/dragon/functions/fnc_onFired.sqf
Brandon Danyluk abe2ce2f6f Implement M47 Dragon (#6773)
* abc

* Revert "abc"

This reverts commit bcb4214bd9.

* Update to current commit

* Ports over NouberNou's dragon guidance

* Add Dragon model

* Make the Dragon CSW capable

* Fix bugs regarding argument order

* Add Dragon Attack Profile. Change how missileGuidance guidance_pfh works in order to allow for different types of missiles besides continious thrust

* Fix bug regarding missile direction. Add official US Army training manual for the dragon for reference purposes

* Adjust model to reflect real-life one

* Add attackProfile and guidanceProfile onFired functions

* Change Dragon "onFired" to reflect missileGuidance changes

* Only implementing the Super-Dragon. Remove Tabs. Add new lines to all files. Add string-table. Tweak missile flight dynamics

* Add sight description

* Fix inheritance issues. Missile damage values tweaked. Fix String Table. Add backblast area.

* Add feature wiki page.

* Fix picture issues

* Remove Dragon manual

* add missing semi-colon

* Tweak damage values. Fix formatting. Add lazy evaluation where applicable

* Disable the ability to switch to the unusable launcher. Convert rvmat numbers to equivalent but more readable numbers. Multiple code fixes. ace_csw required. Formatting fixes. TGA -> PAA. Remove unused comments in missile guidance code

* Dragon flight dynamics tweaked. Now assuming there is a booster angle creating wobble. Add a slight delay when the wire breaks to fire all of the service charges

* hpp newline fixes. Case sensitivity for model and rvmat references

* Update Wiki dependencies

* Revert "Update Wiki dependencies"

This reverts commit efc298c481.

* fix dependency component

* Changed inheritance structure to be more rigid. Remove un-needed config values. Fix script issues regarding positioning and the launchers aliveness

* get rid of the optic for the base dragon. fucking bi configs not making sense

* Lock non-useable dragon on initialization

* Add model.cfg for animations

* Fix formatting. Fix M47 Dragon Optic zoom

* Change LOD selection names

* Revert indentation, keep parenthesis. "Start, stop, start stop! Jesus! I'm starting to think Mattis is just a big cock tease"

* Re-update indentation of model.cfg

* Path fix. Whitespace fix

* Sight attach/detach on same vehicle

* If the sight gets detached, make sure the dragon goes dumb. Remove resetting of resting position when gunner gets out - looks stupid, but when the dragon is fired weird stuff happens

* disable debug

* Add EOF

* Maybe finally fix EOF problem
2019-06-07 23:48:37 -05:00

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#include "script_component.hpp"
/*
* Author: Brandon (TCVM)
* Runs when Dragon is fired
*
* Arguments:
* 0: None
* 1: The weapon that was fired <OBJECT>
*
* Return Value:
* None
*
* Example:
* [any, vehicle player] call ace_dragon_fnc_onFired;
*
* Public: No
*/
params ["_firedEH", "", "", "_seekerParams", "_stateParams"];
_firedEH params ["_shooter","_weapon","","","","","_projectile"];
_stateParams params ["", "", "_attackProfileStateParams"];
_seekerParams params ["", "", "_seekerMaxRange", "_seekerMinRange"];
_shooter setVariable [QGVAR(fired), true, true];
_shooter animate ["missile_hide", 1];
private _config = ([_projectile] call CBA_fnc_getObjectConfig) >> "ace_missileguidance";
private _serviceInterval = [_config >> "serviceInterval", "NUMBER", 0.33] call CBA_fnc_getConfigEntry;
private _serviceChargeCount = [_config >> "serviceCharges", "NUMBER", 60] call CBA_fnc_getConfigEntry;
private _serviceChargeAcceleration = [_config >> "serviceChargeAcceleration", "NUMBER", 6.5] call CBA_fnc_getConfigEntry;
private _dragonSpeed = [_config >> "dragonSpeed", "NUMBER", 100] call CBA_fnc_getConfigEntry;
private _maxCorrectableDistance = [_config >> "correctionDistance", "NUMBER", DEFAULT_CORRECTION_DISTANCE] call CBA_fnc_getConfigEntry;
private _maxDistanceSqr = _seekerMaxRange * _seekerMaxRange;
private _minDistanceSqr = _seekerMinRange * _seekerMinRange;
private _turretPath = [_shooter, _weapon] call CBA_fnc_turretPathWeapon;
private _turretConfig = [_shooter, _turretPath] call CBA_fnc_getTurret;
private _wireCutSource = _shooter selectionPosition getText(_turretConfig >> "missileEnd");
_attackProfileStateParams append [
_maxCorrectableDistance,
false,
_maxDistanceSqr,
_minDistanceSqr,
_wireCutSource,
CBA_missionTime,
_serviceInterval,
_serviceChargeCount,
_serviceChargeAcceleration,
_dragonSpeed
];