ACE3/addons/dragon/models/model.cfg
Brandon Danyluk abe2ce2f6f Implement M47 Dragon (#6773)
* abc

* Revert "abc"

This reverts commit bcb4214bd9.

* Update to current commit

* Ports over NouberNou's dragon guidance

* Add Dragon model

* Make the Dragon CSW capable

* Fix bugs regarding argument order

* Add Dragon Attack Profile. Change how missileGuidance guidance_pfh works in order to allow for different types of missiles besides continious thrust

* Fix bug regarding missile direction. Add official US Army training manual for the dragon for reference purposes

* Adjust model to reflect real-life one

* Add attackProfile and guidanceProfile onFired functions

* Change Dragon "onFired" to reflect missileGuidance changes

* Only implementing the Super-Dragon. Remove Tabs. Add new lines to all files. Add string-table. Tweak missile flight dynamics

* Add sight description

* Fix inheritance issues. Missile damage values tweaked. Fix String Table. Add backblast area.

* Add feature wiki page.

* Fix picture issues

* Remove Dragon manual

* add missing semi-colon

* Tweak damage values. Fix formatting. Add lazy evaluation where applicable

* Disable the ability to switch to the unusable launcher. Convert rvmat numbers to equivalent but more readable numbers. Multiple code fixes. ace_csw required. Formatting fixes. TGA -> PAA. Remove unused comments in missile guidance code

* Dragon flight dynamics tweaked. Now assuming there is a booster angle creating wobble. Add a slight delay when the wire breaks to fire all of the service charges

* hpp newline fixes. Case sensitivity for model and rvmat references

* Update Wiki dependencies

* Revert "Update Wiki dependencies"

This reverts commit efc298c481.

* fix dependency component

* Changed inheritance structure to be more rigid. Remove un-needed config values. Fix script issues regarding positioning and the launchers aliveness

* get rid of the optic for the base dragon. fucking bi configs not making sense

* Lock non-useable dragon on initialization

* Add model.cfg for animations

* Fix formatting. Fix M47 Dragon Optic zoom

* Change LOD selection names

* Revert indentation, keep parenthesis. "Start, stop, start stop! Jesus! I'm starting to think Mattis is just a big cock tease"

* Re-update indentation of model.cfg

* Path fix. Whitespace fix

* Sight attach/detach on same vehicle

* If the sight gets detached, make sure the dragon goes dumb. Remove resetting of resting position when gunner gets out - looks stupid, but when the dragon is fired weird stuff happens

* disable debug

* Add EOF

* Maybe finally fix EOF problem
2019-06-07 23:48:37 -05:00

95 lines
2.6 KiB
INI

class CfgSkeletons {
class Default {
isDiscrete = 1;
skeletonInherit = "";
skeletonBones[] = {};
};
class ace_m47_static_skeleton: Default {
skeletonInherit = "Default";
skeletonBones[] = {
"bipod","",
"grav_box","bipod",
"launcher","grav_box",
"optic","launcher",
"missile","launcher"
};
};
};
class CfgModels {
class Default {
sectionsInherit = "";
sections[] = {};
};
class ace_m47_static: Default {
sectionsInherit = "Default";
sections[] = {};
skeletonName = "ace_m47_static_skeleton";
class Animations {
class MainGun {
type="rotation";
selection="launcher";
sourceAddress = "clamp";
source="MainGun";
axis="elevate_axis";
animPeriod=0.01;
initPhase=0;
maxValue="rad 360";
minValue="rad -360";
angle1="rad 360";
angle0="rad -360";
};
class MainTurret {
type="rotation";
source="MainTurret";
selection="bipod";
sourceAddress = "loop";
axis="rotate_axis";
animPeriod=0.005;
minValue="rad -360";
maxValue="rad +360";
angle0="rad -360";
angle1="rad +360";
};
class rest_rotate {
type="rotation";
selection="grav_box";
sourceAddress = "clamp";
source="user";
axis="elevate_axis";
animPeriod=0.00001;
initPhase=-0.35;
maxValue="3.60";
minValue="-3.60";
angle1="rad -360";
angle0="rad 360";
};
class optic_hide {
type = "hide";
source = "user";
selection = "optic";
animPeriod = 0.0001;
minValue = 0;
maxValue = 1;
minPhase = 0;
maxPhase = 1;
hideValue = 0.99;
initPhase = 1;
};
class missile_hide {
type = "hide";
source = "user";
selection = "missile";
animPeriod = 0.0001;
minValue = 0;
maxValue = 1;
minPhase = 0;
maxPhase = 1;
hideValue = 0.99;
};
};
};
};