.. |
anim
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cfgSkeletons indentation formatting fixes (#6796)
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2019-01-31 19:22:33 -06:00 |
functions
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Goggles - Add effects only option (#7808)
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2020-07-22 10:24:43 -05:00 |
textures
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Add goggle overlay support for Contact update Blindfolds (#7157)
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2019-12-07 22:21:51 +01:00 |
$PBOPREFIX$
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Converted Goggles to use ACE/CBA macros.
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2015-01-18 23:50:45 +02:00 |
ACE_Settings.hpp
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Goggles - Add effects only option (#7808)
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2020-07-22 10:24:43 -05:00 |
CfgEventHandlers.hpp
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Add goggles setting for level of effects
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2016-06-25 19:16:26 -05:00 |
CfgVehicles.hpp
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Add Wipe glasses self interaction (#7307)
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2019-12-18 18:30:53 +01:00 |
config.cpp
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Add Contact CBRN facewear overlays (#7826)
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2020-08-04 09:27:51 -05:00 |
define.hpp
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Compatibility with newest mikro tools (#5442)
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2017-08-22 12:53:58 -05:00 |
initSettings.sqf
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French translation of the latest updates (#7321)
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2019-12-28 09:58:52 -06:00 |
README.md
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Add remaining READMEs, add helper script
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2015-01-26 14:34:48 +01:00 |
RscTitles.hpp
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Cleaned up excessive whitespace
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2016-05-03 02:32:44 +02:00 |
script_component.hpp
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Add parentheses to GETVAR macros
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2017-12-30 16:38:45 +03:00 |
stringtable.xml
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Goggles - Add effects only option (#7808)
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2020-07-22 10:24:43 -05:00 |
XEH_postInit.sqf
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Goggles - Add effects only option (#7808)
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2020-07-22 10:24:43 -05:00 |
XEH_preInit.sqf
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Add Wipe glasses self interaction (#7307)
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2019-12-18 18:30:53 +01:00 |
XEH_PREP.hpp
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Add Wipe glasses self interaction (#7307)
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2019-12-18 18:30:53 +01:00 |
XEH_preStart.sqf
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precompile on game start
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2016-02-22 15:20:36 +01:00 |