mirror of
https://github.com/acemod/ACE3.git
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182 lines
5.6 KiB
Plaintext
182 lines
5.6 KiB
Plaintext
/*
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* Author: KoffeinFlummi and esteldunedain
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*
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* Watches for scope changes.
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* Defines key bindings
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*
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*/
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#include "script_component.hpp"
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if !(hasInterface) exitWith {};
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// Check inventory when it changes
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["playerInventoryChanged", {
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[ACE_player] call FUNC(inventoryCheck);
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}] call EFUNC(common,addEventhandler);
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// Instantly hide knobs when scoping in
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["cameraViewChanged", {
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EXPLODE_2_PVT(_this,_player,_newCameraView);
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if (_newCameraView == "GUNNER") then {
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private "_layer";
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_layer = [QGVAR(Zeroing)] call BIS_fnc_rscLayer;
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_layer cutText ["", "PLAIN", 0];
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if !(isNil QGVAR(fadePFH)) then {
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[GVAR(fadePFH)] call cba_fnc_removePerFrameHandler;
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GVAR(fadePFH) = nil;
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};
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};
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}] call EFUNC(common,addEventhandler);
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// Add keybinds
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["ACE3", QGVAR(AdjustUp), localize "STR_ACE_Scopes_AdjustUp",
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{
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// Conditions: canInteract
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if !([ACE_player, objNull, []] call EFUNC(common,canInteractWith)) exitWith {false};
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// Conditions: specific
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[ACE_player] call FUNC(inventoryCheck);
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if !([ACE_player, 0, 0.1] call FUNC(canAdjustScope)) exitWith {false};
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// Statement
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[ACE_player, 0, 0.1] call FUNC(adjustScope);
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true
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},
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{false},
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[201, [false, false, false]], true] call cba_fnc_addKeybind;
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["ACE3", QGVAR(AdjustDown), localize "STR_ACE_Scopes_AdjustDown",
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{
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// Conditions: canInteract
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if !([ACE_player, objNull, []] call EFUNC(common,canInteractWith)) exitWith {false};
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// Conditions: specific
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[ACE_player] call FUNC(inventoryCheck);
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if !([ACE_player, 0, -0.1] call FUNC(canAdjustScope)) exitWith {false};
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// Statement
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[ACE_player, 0, -0.1] call FUNC(adjustScope);
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true
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},
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{false},
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[209, [false, false, false]], true] call cba_fnc_addKeybind;
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["ACE3", QGVAR(AdjustLeft), localize "STR_ACE_Scopes_AdjustLeft",
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{
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// Conditions: canInteract
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if !([ACE_player, objNull, []] call EFUNC(common,canInteractWith)) exitWith {false};
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// Conditions: specific
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[ACE_player] call FUNC(inventoryCheck);
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if !([ACE_player, -0.1, 0] call FUNC(canAdjustScope)) exitWith {false};
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// Statement
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[ACE_player, -0.1, 0] call FUNC(adjustScope);
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true
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},
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{false},
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[209, [false, true, false]], true] call cba_fnc_addKeybind;
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["ACE3", QGVAR(AdjustRight), localize "STR_ACE_Scopes_AdjustRight",
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{
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// Conditions: canInteract
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if !([ACE_player, objNull, []] call EFUNC(common,canInteractWith)) exitWith {false};
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// Conditions: specific
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[ACE_player] call FUNC(inventoryCheck);
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if !([ACE_player, 0.1, 0] call FUNC(canAdjustScope)) exitWith {false};
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// Statement
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[ACE_player, 0.1, 0] call FUNC(adjustScope);
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true
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},
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{false},
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[201, [false, true, false]], true] call cba_fnc_addKeybind;
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["ACE3", QGVAR(AdjustUp), localize "STR_ACE_Scopes_AdjustUp1mil",
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{
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// Conditions: canInteract
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if !([ACE_player, objNull, []] call EFUNC(common,canInteractWith)) exitWith {false};
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// Conditions: specific
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[ACE_player] call FUNC(inventoryCheck);
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if !([ACE_player, 0, 1.0] call FUNC(canAdjustScope)) exitWith {false};
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// Statement
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[ACE_player, 0, 1.0] call FUNC(adjustScope);
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true
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},
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{false},
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[201, [true, false, false]], true] call cba_fnc_addKeybind;
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["ACE3", QGVAR(AdjustDown), localize "STR_ACE_Scopes_AdjustDown1mil",
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{
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// Conditions: canInteract
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if !([ACE_player, objNull, []] call EFUNC(common,canInteractWith)) exitWith {false};
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// Conditions: specific
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[ACE_player] call FUNC(inventoryCheck);
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if !([ACE_player, 0, -1.0] call FUNC(canAdjustScope)) exitWith {false};
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// Statement
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[ACE_player, 0, -1.0] call FUNC(adjustScope);
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true
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},
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{false},
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[209, [true, false, false]], true] call cba_fnc_addKeybind;
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["ACE3", QGVAR(AdjustLeft), localize "STR_ACE_Scopes_AdjustLeft1mil",
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{
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// Conditions: canInteract
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if !([ACE_player, objNull, []] call EFUNC(common,canInteractWith)) exitWith {false};
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// Conditions: specific
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[ACE_player] call FUNC(inventoryCheck);
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if !([ACE_player, -1.0, 0] call FUNC(canAdjustScope)) exitWith {false};
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// Statement
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[ACE_player, -1.0, 0] call FUNC(adjustScope);
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true
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},
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{false},
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[209, [true, true, false]], true] call cba_fnc_addKeybind;
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["ACE3", QGVAR(AdjustRight), localize "STR_ACE_Scopes_AdjustRight1mil",
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{
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// Conditions: canInteract
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if !([ACE_player, objNull, []] call EFUNC(common,canInteractWith)) exitWith {false};
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// Conditions: specific
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[ACE_player] call FUNC(inventoryCheck);
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if !([ACE_player, 1.0, 0] call FUNC(canAdjustScope)) exitWith {false};
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// Statement
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[ACE_player, 1.0, 0] call FUNC(adjustScope);
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true
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},
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{false},
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[201, [true, true, false]], true] call cba_fnc_addKeybind;
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// init shortdot
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GVAR(showShortdot) = false;
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["playerInventoryChanged", {
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if (_this select 1 isEqualTo []) exitWith {}; //@todo fix eh
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private "_showShortdot";
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_showShortdot = _this select 1 select 9 select 2 == "ACE_optic_DMS";
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if (GVAR(showShortdot)) then {
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if (!_showShortdot) then {
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// hide control and turn onDraw handler off
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(uiNamespace getVariable ["ACE_ctrlShortdotReticle", controlNull]) ctrlShow false;
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GVAR(showShortdot) = false;
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};
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} else {
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if (_showShortdot) then {
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// create control and turn onDraw handler on
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([QGVAR(reticle)] call BIS_fnc_rscLayer) cutRsc ["ACE_Shortdot_Reticle", "PLAIN", 0, false];
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(uiNamespace getVariable "ACE_ctrlShortdotReticle") ctrlSetText QUOTE(PATHTOF(data\reticles\ace_shortdot_reticle_1.paa));
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GVAR(showShortdot) = true;
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};
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};
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}] call EFUNC(common,addEventHandler);
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addMissionEventHandler ["Draw3D", {if (GVAR(showShortdot)) then {call FUNC(onDrawShortdot)};}];
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