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data
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Add stringtables and items
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2016-07-15 12:21:56 +02:00 |
functions
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Fix bracket
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2016-11-13 18:11:18 +01:00 |
sounds/heart_beats
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implement custom treatment sounds
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2016-09-29 18:45:18 +02:00 |
ui
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show tourniquets in 3d menu
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2016-10-13 19:05:29 +02:00 |
$PBOPREFIX$
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Add first step in medical rewrite
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2016-06-30 17:33:29 +02:00 |
ACE_Medical_StateMachine.hpp
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Merged instant death and execution into one setting
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2016-11-09 19:01:55 +01:00 |
ACE_Settings.hpp
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blood and unconsciousness fixes
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2016-10-12 21:59:32 +02:00 |
CfgEden.hpp
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Fix typo in Eden Options (#4615)
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2016-11-09 13:07:29 -06:00 |
CfgEventHandlers.hpp
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Enable treatmnet actions
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2016-09-18 19:48:49 +02:00 |
CfgFactionClasses.hpp
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Add stringtables and items
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2016-07-15 12:21:56 +02:00 |
CfgSounds.hpp
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Merge medical core and medical state. Add working version of the state machine, re-add sounds
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2016-07-02 16:34:28 +02:00 |
CfgVehicles.hpp
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Merge branch 'master'
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2016-09-18 11:51:21 +02:00 |
CfgWeapons.hpp
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increase medical item mass to at least 100 grams
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2016-10-13 09:48:58 +02:00 |
config.cpp
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woundHandler(SQF), fixes, improvements, more consistent variable naming
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2016-09-27 17:29:49 +02:00 |
script_component.hpp
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Added state machine debug functionality
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2016-11-07 22:19:55 +01:00 |
script_macros_config.hpp
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use common header file for medical components
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2016-10-06 22:40:36 +02:00 |
script_macros_medical.hpp
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knock out due to pain
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2016-10-20 13:46:28 +02:00 |
stringtable.xml
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treatment functions and unconsciousness rework
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2016-10-06 00:54:57 +02:00 |
XEH_postInit.sqf
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Started transition to CBA state machine, removed revive in favour of extended cardiac arrest
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2016-11-07 22:21:07 +01:00 |
XEH_preInit.sqf
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Merged instant death and execution into one setting
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2016-11-09 19:01:55 +01:00 |
XEH_PREP.hpp
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Added execution system, improved instant death
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2016-11-08 19:37:56 +01:00 |
XEH_preStart.sqf
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precompile on game start
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2016-02-22 15:20:36 +01:00 |