ACE3/addons/repair/functions/fnc_doRepairTrack.sqf
Glowbal b45aa51d47 hacked approach for repair tracks.
Could probably better go with config entries, but this seems to be a very good value for 90% of the vanilla tracked vehicles. It's also still easily accessible and on an acceptable place for the remaining vehicles.
2015-08-11 21:35:13 +02:00

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/*
* Author: commy2
* Called by repair action / progress bar. Raise events to set the new hitpoint damage.
*
* Arguments:
* 0: Stuff from progress bar. <ARRAY>
*
* Return Value:
* NONE
*/
#include "script_component.hpp"
params ["_unit", "_vehicle", "_hitPoint", "_classname"];
TRACE_4("params",_unit,_vehicle,_hitPoint,_classname);
// TODO [_unit, _wheel] call EFUNC(common,claim); on start of action
_wheel = objNull;
{
if ([_unit, _x, ["isNotDragging", "isNotCarrying"]] call EFUNC(common,canInteractWith)) exitWith {
_wheel = _x;
};
} forEach nearestObjects [_unit, ["ACE_Track"], 5];
if (isNull _wheel) exitwith {};
// get current hitpoint damage
private "_hitPointDamage";
_hitPointDamage = _vehicle getHitPointDamage _hitPoint;
_newDamage = (1 - (damage _wheel)) / 4; // require 4 tracks to fully replace one side
// can't replace a destroyed wheel
if ((damage _wheel) >= 1) exitWith {};
// don't die by spawning / moving the wheel
_hitPointDamage = (_hitPointDamage - _newDamage) min 0;
deleteVehicle _wheel;
// raise event to set the new hitpoint damage
["setWheelHitPointDamage", _vehicle, [_vehicle, _hitPoint, _hitPointDamage]] call EFUNC(common,targetEvent);
// display text message if enabled
if (GVAR(DisplayTextOnRepair)) then {
[LSTRING(ReplacedTrack)] call EFUNC(common,displayTextStructured);
};