ACE3/addons/respawn/functions/fnc_module.sqf
2015-04-17 18:13:09 -05:00

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/*
Name: ACE_Respawn_fnc_module
Author(s):
KoffeinFlummi, bux578, esteldunedain, commy2
Description:
initializes the respawn module
Parameters:
0: OBJECT - logic
1: ARRAY<OBJECT> - synced units
2: BOOLEAN - activated
Returns:
VOID
*/
#include "script_component.hpp"
PARAMS_3(_logic,_units,_activated);
if !(isServer) exitWith {};
if !(_activated) exitWith {};
GVAR(Module) = true;
[_logic, QGVAR(SavePreDeathGear), "SavePreDeathGear"] call EFUNC(common,readSettingFromModule);
[_logic, QGVAR(RemoveDeadBodiesDisconnected), "RemoveDeadBodiesDisconnected"] call EFUNC(common,readSettingFromModule);
if (isServer) then {
if (GVAR(RemoveDeadBodiesDisconnected)) then {
private "_fnc_deleteDisconnected";
_fnc_deleteDisconnected = {
_this spawn {
PARAMS_1(_unit);
sleep 4;
if (!alive _unit) then {
deleteVehicle _unit;
};
};
false
};
addMissionEventHandler ["HandleDisconnect", _fnc_deleteDisconnected];
};
};
diag_log text "[ACE]: Respawn Module Initialized.";