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53 lines
1.2 KiB
Plaintext
53 lines
1.2 KiB
Plaintext
/*
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Name: ACE_Respawn_fnc_module
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Author(s):
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KoffeinFlummi, bux578, esteldunedain, commy2
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Description:
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initializes the respawn module
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Parameters:
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0: OBJECT - logic
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1: ARRAY<OBJECT> - synced units
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2: BOOLEAN - activated
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Returns:
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VOID
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*/
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#include "script_component.hpp"
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PARAMS_3(_logic,_units,_activated);
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if !(isServer) exitWith {};
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if !(_activated) exitWith {};
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GVAR(Module) = true;
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[_logic, QGVAR(SavePreDeathGear), "SavePreDeathGear"] call EFUNC(common,readSettingFromModule);
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[_logic, QGVAR(RemoveDeadBodiesDisconnected), "RemoveDeadBodiesDisconnected"] call EFUNC(common,readSettingFromModule);
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if (isServer) then {
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if (GVAR(RemoveDeadBodiesDisconnected)) then {
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private "_fnc_deleteDisconnected";
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_fnc_deleteDisconnected = {
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_this spawn {
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PARAMS_1(_unit);
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sleep 4;
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if (!alive _unit) then {
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deleteVehicle _unit;
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};
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};
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false
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};
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addMissionEventHandler ["HandleDisconnect", _fnc_deleteDisconnected];
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};
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};
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diag_log text "[ACE]: Respawn Module Initialized.";
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