ACE3/addons/map_gestures/functions/fnc_getProximityPlayers.sqf
Glowbal b489750d5b Minor optimizations using private, params, and isEqualType (#4323)
* Optimizations with private, params, and isEqualType

* Fixed tab being used instead of space

* Fixed tabs inserted by notepad++

* More usage of new private syntax and params

- changed a few checks for an array being empty to `_arr isEqualTo []`
rather than `count _arr == 0`
- added more uses of `private` on the same line as the variable is
declared
- added more uses of params to assign variables passed as parameters
- removed unnecessary parentheses
- removed several unnecessary variable declarations with private array
syntax

* clean up and formatting
2016-09-04 16:44:22 +02:00

25 lines
570 B
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/*
* Author: Dslyecxi, MikeMatrix
* Returns all players in a given range and in the units vehicle.
*
* Arguments:
* 0: Unit <OBJECT>
* 1: Range <NUMBER>
*
* Return Value:
* All units in proximity <ARRAY>
*
* Example:
* ["example value"] call ace_module_fnc_functionName
*
* Public: No
*/
#include "script_component.hpp"
params ["_unit", "_range"];
private _proximityPlayers = (getPos _unit) nearEntities [["CAMAnBase"], _range];
_proximityPlayers deleteAt (_proximityPlayers find _unit);
_proximityPlayers append (crew vehicle _unit);
_proximityPlayers