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b489750d5b
* Optimizations with private, params, and isEqualType * Fixed tab being used instead of space * Fixed tabs inserted by notepad++ * More usage of new private syntax and params - changed a few checks for an array being empty to `_arr isEqualTo []` rather than `count _arr == 0` - added more uses of `private` on the same line as the variable is declared - added more uses of params to assign variables passed as parameters - removed unnecessary parentheses - removed several unnecessary variable declarations with private array syntax * clean up and formatting
170 lines
8.6 KiB
Plaintext
170 lines
8.6 KiB
Plaintext
/*
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* Author: commy2, SilentSpike
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* Checks if the vehicles class already has the actions initialized, otherwise add all available repair options. Calleed from init EH.
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*
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* Arguments:
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* 0: Vehicle <OBJECT>
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*
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* Return Value:
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* None
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*
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* Example:
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* [vehicle] call ace_repair_fnc_addRepairActions
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*
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* Public: No
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*/
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#include "script_component.hpp"
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if (!hasInterface) exitWith {};
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params ["_vehicle"];
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TRACE_2("params", _vehicle,typeOf _vehicle);
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private ["_action", "_childHitPoint", "_condition", "_groupsConfig", "_hitPoint", "_hitPointsAddedAmount", "_hitPointsAddedNames", "_hitPointsAddedStrings", "_icon", "_initializedClasses", "_name", "_position", "_positionsConfig", "_processedHitPoints", "_selection", "_statement", "_target", "_type"];
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_type = typeOf _vehicle;
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_initializedClasses = GETMVAR(GVAR(initializedClasses),[]);
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// do nothing if the class is already initialized
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if (_type in _initializedClasses) exitWith {};
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// get all hitpoints and selections
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(getAllHitPointsDamage _vehicle) params [["_hitPoints", []], ["_hitSelections", []]];
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// get hitpoints of wheels with their selections
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([_vehicle] call FUNC(getWheelHitPointsWithSelections)) params ["_wheelHitPoints", "_wheelHitSelections"];
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_hitPointsAddedNames = [];
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_hitPointsAddedStrings = [];
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_hitPointsAddedAmount = [];
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_processedHitpoints = [];
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{
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_selection = _x;
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_hitpoint = _hitPoints select _forEachIndex;
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if (_selection in _wheelHitSelections) then {
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// Wheels should always be unique
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if (_hitpoint in _processedHitpoints) exitWith {TRACE_3("Duplicate Wheel",_hitpoint,_forEachIndex,_selection);};
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_icon = "A3\ui_f\data\igui\cfg\actions\repair_ca.paa";
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_position = compile format ["_target selectionPosition ['%1', 'HitPoints'];", _selection];
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TRACE_3("Adding Wheel Actions",_hitpoint,_forEachIndex,_selection);
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// An action to remove the wheel is required
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_name = format ["Remove_%1_%2", _forEachIndex, _hitpoint];
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_text = localize LSTRING(RemoveWheel);
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_condition = {[_this select 1, _this select 0, _this select 2 select 0, "RemoveWheel"] call DFUNC(canRepair)};
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_statement = {[_this select 1, _this select 0, _this select 2 select 0, "RemoveWheel"] call DFUNC(repair)};
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_action = [_name, _text, _icon, _statement, _condition, {}, [_hitpoint], _position, 2] call EFUNC(interact_menu,createAction);
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[_type, 0, [], _action] call EFUNC(interact_menu,addActionToClass);
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// An action to replace the wheel is required
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_name = format ["Replace_%1_%2", _forEachIndex, _hitpoint];
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_text = localize LSTRING(ReplaceWheel);
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_condition = {[_this select 1, _this select 0, _this select 2 select 0, "ReplaceWheel"] call DFUNC(canRepair)};
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_statement = {[_this select 1, _this select 0, _this select 2 select 0, "ReplaceWheel"] call DFUNC(repair)};
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_action = [_name, _text, _icon, _statement, _condition, {}, [_hitpoint], _position, 2] call EFUNC(interact_menu,createAction);
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[_type, 0, [], _action] call EFUNC(interact_menu,addActionToClass);
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} else {
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//Skip glass hitpoints
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if (((toLower _hitPoint) find "glass") != -1) exitWith {
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TRACE_3("Skipping Glass",_hitpoint,_forEachIndex,_selection);
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};
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// Empty selections don't exist
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// Empty hitpoints don't contain enough information
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if (_selection isEqualTo "") exitWith { TRACE_3("Selection Empty",_hitpoint,_forEachIndex,_selection); };
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if (_hitpoint isEqualTo "") exitWith { TRACE_3("Hitpoint Empty",_hitpoint,_forEachIndex,_selection); };
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//Depends hitpoints shouldn't be modified directly (will be normalized)
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if (isText (configFile >> "CfgVehicles" >> _type >> "HitPoints" >> _hitpoint >> "depends")) exitWith {
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TRACE_3("Skip Depends",_hitpoint,_forEachIndex,_selection);
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};
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// Associated hitpoints can be grouped via config to produce a single repair action
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_groupsConfig = configFile >> "CfgVehicles" >> _type >> QGVAR(hitpointGroups);
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_childHitPoint = false;
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if (isArray _groupsConfig) then {
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{
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{
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if (_hitpoint == _x) exitWith {
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_childHitPoint = true;
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};
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} forEach (_x select 1);
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} forEach (getArray _groupsConfig);
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};
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// If the current selection is associated with a child hitpoint, then skip
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if (_childHitPoint) exitWith { TRACE_3("childHitpoint",_hitpoint,_forEachIndex,_selection); };
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// Find the action position
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_position = compile format ["_target selectionPosition ['%1', 'HitPoints'];", _selection];
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// Custom position can be defined via config for associated hitpoint
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_positionsConfig = configFile >> "CfgVehicles" >> _type >> QGVAR(hitpointPositions);
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if (isArray _positionsConfig) then {
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{
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_x params ["_hit", "_pos"];
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if (_hitpoint == _hit) exitWith {
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if (_pos isEqualType []) exitWith {
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_position = _pos; // Position in model space
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};
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if (_pos isEqualType "") exitWith {
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_position = compile format ["_target selectionPosition ['%1', 'HitPoints'];", _pos];
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};
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ACE_LOGERROR_3("Invalid custom position %1 of hitpoint %2 in vehicle %3.",_position,_hitpoint,_type);
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};
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} forEach (getArray _positionsConfig);
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};
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// Prepair the repair action
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_name = format ["Repair_%1_%2", _forEachIndex, _selection];
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_icon = "A3\ui_f\data\igui\cfg\actions\repair_ca.paa";
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// Find localized string and track those added for numerization
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([_hitpoint, "%1", _hitpoint, [_hitPointsAddedNames, _hitPointsAddedStrings, _hitPointsAddedAmount]] call FUNC(getHitPointString)) params ["_text", "_trackArray"];
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_hitPointsAddedNames = _trackArray select 0;
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_hitPointsAddedStrings = _trackArray select 1;
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_hitPointsAddedAmount = _trackArray select 2;
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if (_hitpoint in TRACK_HITPOINTS) then {
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// Tracks should always be unique
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if (_hitpoint in _processedHitpoints) exitWith {TRACE_3("Duplicate Track",_hitpoint,_forEachIndex,_selection);};
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if (_hitpoint == "HitLTrack") then {
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_position = compile format ["private _return = _target selectionPosition ['%1', 'HitPoints']; _return set [1, 0]; _return", _selection];
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} else {
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_position = compile format ["private _return = _target selectionPosition ['%1', 'HitPoints']; _return set [1, 0]; _return", _selection];
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};
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TRACE_4("Adding RepairTrack",_hitpoint,_forEachIndex,_selection,_text);
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_condition = {[_this select 1, _this select 0, _this select 2 select 0, "RepairTrack"] call DFUNC(canRepair)};
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_statement = {[_this select 1, _this select 0, _this select 2 select 0, "RepairTrack"] call DFUNC(repair)};
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_action = [_name, _text, _icon, _statement, _condition, {}, [_hitpoint], _position, 4] call EFUNC(interact_menu,createAction);
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[_type, 0, [], _action] call EFUNC(interact_menu,addActionToClass);
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} else {
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TRACE_4("Adding MiscRepair",_hitpoint,_forEachIndex,_selection,_text);
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_condition = {[_this select 1, _this select 0, _this select 2 select 0, "MiscRepair"] call DFUNC(canRepair)};
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_statement = {[_this select 1, _this select 0, _this select 2 select 0, "MiscRepair"] call DFUNC(repair)};
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_action = [_name, _text, _icon, _statement, _condition, {}, [_forEachIndex], _position, 5] call EFUNC(interact_menu,createAction);
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// Put inside main actions if no other position was found above
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if (_position isEqualTo [0,0,0]) then {
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[_type, 0, ["ACE_MainActions", QGVAR(Repair)], _action] call EFUNC(interact_menu,addActionToClass);
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} else {
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[_type, 0, [], _action] call EFUNC(interact_menu,addActionToClass);
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};
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};
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_processedHitPoints pushBack _hitPoint;
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};
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} forEach _hitSelections;
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_condition = {[_this select 1, _this select 0, "", "fullRepair"] call DFUNC(canRepair)};
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_statement = {[_this select 1, _this select 0, "", "fullRepair"] call DFUNC(repair)};
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_action = [QGVAR(fullRepair), localize LSTRING(fullRepair), "A3\ui_f\data\igui\cfg\actions\repair_ca.paa", _statement, _condition, {}, [], "", 4] call EFUNC(interact_menu,createAction);
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[_type, 0, ["ACE_MainActions", QGVAR(Repair)], _action] call EFUNC(interact_menu,addActionToClass);
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// set class as initialized
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_initializedClasses pushBack _type;
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SETMVAR(GVAR(initializedClasses),_initializedClasses);
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