ACE3/addons/safemode/XEH_postInit.sqf
PabstMirror ccbd52e811 Fix Can't toggle safemode in FFV seats #3819
Also block safemode when no weapon
2016-05-23 15:51:09 -05:00

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// by esteldunedain
#include "script_component.hpp"
if (!hasInterface) exitWith {};
// IGNORE_PRIVATE_WARNING(_player)
//["Soldier", {_player = ACE_player; if (currentWeapon _player in (_player getVariable [QGVAR(safedWeapons), []])) then {[false] call FUNC(setSafeModeVisual)}] call EFUNC(common,addInfoDisplayEventHandler);
//@todo addEventHandler infoDisplayChanged with select 1 == "Soldier"
// add keybinds
["ACE3 Weapons", QGVAR(safeMode), localize LSTRING(SafeMode),
{
// Conditions: canInteract
if !([ACE_player, objNull, ["isNotEscorting", "isNotInside"]] call EFUNC(common,canInteractWith)) exitWith {false};
// Conditions: specific
if !([ACE_player] call CBA_fnc_canUseWeapon && {currentWeapon ACE_player != binocular ACE_player} && {currentWeapon ACE_player != ""}) exitWith {false};
// Statement
[ACE_player, currentWeapon ACE_player, currentMuzzle ACE_player] call FUNC(lockSafety);
true
},
{false},
[41, [false, true, false]], false] call CBA_fnc_addKeybind;