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* Initial * Update artillerytables.cpp * Pass by value, remove c17 features * Tweak accuracy * SQF work - improve compat with a3 mlrs with remote cam (animationSourcePhase) - handle non [0] turrets (rhs prp) - add config entries - use vectorCos to fix fp error (thanks commy) * Support per mag air friction * tweak friction * Integrate with mk6 * more acos fixes * Handle invalid memPointGunOptic (CUP_BM21_Base) * Cleanup * cleanup/tweaks * Update checkConfigs.sqf * Finish cleanup of ace_mk6mortar * Update stringtable.xml * fix bwc for ACE_RangeTable_82mm * Update fnc_rangeTableCanUse.sqf * build 32dll, fix some headers * strncpy and move testing to seperate file * Move to sub-category * Update for ACE_Extensions changes and add warning to ace_common * Update stringtable.xml * Update addons/common/functions/fnc_checkFiles.sqf Co-Authored-By: jonpas <jonpas33@gmail.com> * Update stringtable.xml * Update stringtable.xml * test extension.yml update logical operator * Revert "test extension.yml update logical operator" This reverts commit b1871724ada2a29022c545f5a3af66203a3e4d00. * more guess and test
26 lines
658 B
C++
26 lines
658 B
C++
#define COMPONENT artillerytables
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#define COMPONENT_BEAUTIFIED ArtilleryTables
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#include "\z\ace\addons\main\script_mod.hpp"
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// #define DEBUG_MODE_FULL
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// #define DISABLE_COMPILE_CACHE
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// #define ENABLE_PERFORMANCE_COUNTERS
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#include "\z\ace\addons\main\script_macros.hpp"
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// This is a good fit for most large artillery, but a little low for lighter mortars
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#define DEFAULT_AIR_FRICTION -0.00006
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#define DEGTOMILS 17.7777778
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#define IDC_MODECONTROLGROUP 1000
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#define IDC_CHARGE 1001
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#define IDC_AZIMUTH 1002
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#define IDC_ELEVATION 1003
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#define IDC_TABLE 2001
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#define IDC_CHARGELIST 2002
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#define IDC_BUTTON_ELEV_HIGH 2003
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#define IDC_BUTTON_ELEV_LOW 2004
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