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a40b0d48f2
* HEMTT v10 Compatibility * Update addons/field_rations/CfgUIGrids.hpp Co-authored-by: PabstMirror <pabstmirror@gmail.com> * fix PabstMirror review * optionals * End empty macro definitions with semi-colon (HEMTT v0.10) * Adapt to HEMTT v0.10.0-a14 * Revert End empty macro definitions with semi-colon * Disable old HEMTT build step in CI * Add missing include and fix macro usage and include casings * End empty macro definitions with semi-colon (HEMTT v0.10) * Update addons/disarming/functions/fnc_showItemsInListbox.sqf Co-authored-by: PabstMirror <pabstmirror@gmail.com> * cleanup test code * arty - keep style same as before * fix fire screams * Update script_component.hpp * Keep old hemtt/workflow/sqfc * Update arma.yml * Update arma.yml * Update CfgUIGrids.hpp --------- Co-authored-by: PabstMirror <pabstmirror@gmail.com> Co-authored-by: jonpas <jonpas33@gmail.com>
321 lines
7.7 KiB
C++
321 lines
7.7 KiB
C++
#include "script_component.hpp"
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#define COLOUR 8.0
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class CfgPatches {
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class ADDON {
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name = COMPONENT_NAME;
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units[] = {};
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weapons[] = {};
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requiredVersion = REQUIRED_VERSION;
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requiredAddons[] = {"ace_common"};
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author = ECSTRING(common,ACETeam);
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authors[] = {"Garth 'L-H' de Wet"};
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url = ECSTRING(main,URL);
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VERSION_CONFIG;
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};
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};
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#include "CfgEventHandlers.hpp"
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#include "CfgVehicles.hpp"
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#define COMBAT_GOGGLES ACE_Overlay = QPATHTOF(textures\HUD\CombatGoggles.paa); \
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ACE_OverlayCracked = QPATHTOF(textures\HUD\CombatGogglesCracked.paa); \
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ACE_Resistance = 2; \
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ACE_Protection = 1;
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class CfgGlasses {
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class None {
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ACE_Color[] = {0,0,0};
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ACE_TintAmount=0;
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ACE_Overlay = "";
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ACE_OverlayDirt = "A3\Ui_f\data\igui\rsctitles\HealthTextures\dust_upper_ca.paa";
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ACE_OverlayCracked = QPATHTOF(textures\HUD\Cracked.paa);
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ACE_Resistance = 0;
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ACE_Protection = 0;
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ACE_DustPath = QPATHTOF(textures\fx\dust\%1.paa);
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};
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class G_Blindfold_01_base_F: None {
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ACE_Overlay = QPATHTOF(textures\HUD\blindfold_ca.paa);
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ACE_OverlayCracked = "";
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ACE_Resistance = 2;
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ACE_Protection = 1;
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};
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class G_Combat: None {
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COMBAT_GOGGLES
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};
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class G_Combat_Goggles_tna_F: None {
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COMBAT_GOGGLES
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};
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class G_Diving {
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ACE_Overlay = QPATHTOF(textures\HUD\DivingGoggles.paa);
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ACE_OverlayCracked = QPATHTOF(textures\HUD\DivingGogglesCracked.paa);
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ACE_Resistance = 2;
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ACE_Protection = 1;
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};
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class G_Lowprofile: None {
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ACE_TintAmount=QUOTE(COLOUR*2);
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ACE_Resistance = 2;
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ACE_Protection = 1;
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};
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class G_Shades_Black: None {
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ACE_TintAmount=QUOTE(COLOUR*2);
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ACE_Resistance = 1;
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};
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class G_Shades_Blue: None {
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ACE_Color[] = {0,0,1};
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ACE_TintAmount=COLOUR;
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ACE_Resistance = 1;
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};
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class G_Shades_Green: None {
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ACE_Color[] = {0,1,0};
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ACE_TintAmount=COLOUR;
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ACE_Resistance = 1;
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};
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class G_Shades_Red: None {
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ACE_Color[] = {1,0,0};
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ACE_TintAmount=COLOUR;
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ACE_Resistance = 1;
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};
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class G_Spectacles: None {
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ACE_TintAmount=COLOUR;
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ACE_Resistance = 1;
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};
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class G_Spectacles_Tinted: None {
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ACE_TintAmount=QUOTE(COLOUR*2);
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ACE_Resistance = 1;
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};
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class G_Sport_Blackred: None {
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ACE_Color[] = {1,0,0};
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ACE_TintAmount=COLOUR;
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ACE_Resistance = 1;
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};
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class G_Sport_BlackWhite: None {
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ACE_Color[] = {0,0,1};
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ACE_TintAmount=COLOUR;
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ACE_Resistance = 1;
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};
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class G_Sport_Blackyellow: None {
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ACE_TintAmount=QUOTE(COLOUR*2);
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ACE_Resistance = 1;
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};
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class G_Sport_Checkered: None {
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ACE_TintAmount=QUOTE(COLOUR*2);
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ACE_Resistance = 1;
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};
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class G_Sport_Greenblack: None {
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ACE_TintAmount=QUOTE(COLOUR*2);
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ACE_Resistance = 1;
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};
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class G_Sport_Red: None {
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ACE_TintAmount=QUOTE(COLOUR*2);
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ACE_Color[] = {0,0,0};
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ACE_Resistance = 1;
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};
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class G_Squares: None {
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ACE_TintAmount=COLOUR;
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ACE_Resistance = 1;
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};
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class G_Squares_Tinted: None {
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ACE_TintAmount=COLOUR;
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ACE_Resistance = 1;
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};
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class G_Tactical_Black: None {
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ACE_TintAmount=COLOUR;
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ACE_Color[] = {0,0,-1.5};
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ACE_Resistance = 1;
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};
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class G_Tactical_Clear: None {
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ACE_TintAmount=COLOUR;
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ACE_Color[] = {0,0,-1};
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ACE_Resistance = 1;
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};
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class G_Aviator: None {
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ACE_Color[] = {0,0,-1};
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ACE_TintAmount=COLOUR;
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ACE_Resistance = 1;
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};
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class G_Lady_Blue: None {
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ACE_Color[] = {0,0,1};
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ACE_TintAmount=COLOUR;
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ACE_Resistance = 1;
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};
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class G_Lady_Red: None {
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ACE_Color[] = {1,0,0};
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ACE_TintAmount=COLOUR;
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ACE_Resistance = 1;
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};
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class G_Lady_Dark: None {
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ACE_TintAmount=QUOTE(COLOUR*2);
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ACE_Resistance = 1;
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};
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class G_Lady_Mirror: None {
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ACE_TintAmount=COLOUR;
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ACE_Resistance = 1;
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};
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class G_Balaclava_blk;
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class G_Balaclava_combat: G_Balaclava_blk {
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COMBAT_GOGGLES
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};
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class G_Balaclava_lowprofile: G_Balaclava_blk {
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ACE_TintAmount=QUOTE(COLOUR*2);
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ACE_Resistance = 2;
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ACE_Protection = 1;
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};
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class G_Balaclava_TI_blk_F;
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class G_Balaclava_TI_G_blk_F: G_Balaclava_TI_blk_F {
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COMBAT_GOGGLES
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};
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class G_Balaclava_TI_tna_F;
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class G_Balaclava_TI_G_tna_F: G_Balaclava_TI_tna_F {
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COMBAT_GOGGLES
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};
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class G_Bandanna_blk;
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class G_Bandanna_shades: G_Bandanna_blk {
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ACE_TintAmount=QUOTE(COLOUR*2);
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ACE_Resistance = 1;
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ACE_Protection = 1;
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};
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class G_Bandanna_sport: G_Bandanna_shades {
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ACE_Color[] = {1,0,0};
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ACE_TintAmount=COLOUR;
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ACE_Resistance = 1;
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ACE_Protection = 1;
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};
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class G_Bandanna_aviator: G_Bandanna_shades {
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ACE_Color[] = {0,0,-1};
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ACE_TintAmount=COLOUR;
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ACE_Resistance = 1;
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ACE_Protection = 1;
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};
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class G_EyeProtectors_base_F;
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class G_EyeProtectors_F: G_EyeProtectors_base_F {
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ACE_Resistance = 1;
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ACE_Protection = 1;
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};
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class G_EyeProtectors_Earpiece_F: G_EyeProtectors_base_F {
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ACE_Resistance = 1;
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ACE_Protection = 1;
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};
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class G_AirPurifyingRespirator_01_base_F: None {
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ACE_Overlay = "a3\ui_f_enoch\data\objects\data\optics_apr_ca.paa";
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ACE_OverlayCracked = "";
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ACE_Resistance = 2;
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ACE_Protection = 1;
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ACE_Overlay_Angle = 180;
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};
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class G_AirPurifyingRespirator_02_base_F: G_AirPurifyingRespirator_01_base_F {
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ACE_Overlay = "a3\ui_f_enoch\data\objects\data\optics_APR_02_CA.paa";
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};
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class G_RegulatorMask_base_F: None {
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ACE_Overlay = "a3\ui_f_enoch\data\objects\data\optics_regulator_ca.paa";
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ACE_OverlayCracked = "";
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ACE_Overlay_Angle = 180;
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};
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};
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#include "RscTitles.hpp"
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class CfgMovesBasic {
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class ManActions {
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GestureWipeFace[] = {"GestureWipeFace", "gesture"};
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};
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};
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class CfgGesturesMale {
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class States {
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class GestureFreezeStand;
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class GestureWipeFace: GestureFreezeStand {
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file = QPATHTOF(anim\WipeGlasses.rtm);
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canPullTrigger = 0;
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};
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};
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};
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class CfgWeapons {
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class H_HelmetB;
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class H_CrewHelmetHeli_B: H_HelmetB {
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ACE_Protection = 1;
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};
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class H_PilotHelmetHeli_B: H_HelmetB {
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ACE_Protection = 1;
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};
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class H_PilotHelmetFighter_B: H_HelmetB {
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ACE_Protection = 1;
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};
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};
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class RifleAssaultCloud {
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ACE_Goggles_BulletCount = 4;
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};
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class MachineGunCloud {
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ACE_Goggles_BulletCount = 3;
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};
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class SniperCloud {
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ACE_Goggles_BulletCount = 1;
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};
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#include "ACE_Settings.hpp"
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class CfgCloudlets {
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class Default;
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class ACERainEffect: Default {
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interval = 0.001;
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particleShape = "\A3\data_f\ParticleEffects\Universal\Refract";
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particleFSNtieth = 1;
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particleFSIndex = 0;
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particleFSFrameCount = 1;
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particleFSLoop = 1;
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particleType = "Billboard";
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lifeTime = 0.5;
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rotationVelocity = 1;
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weight = 100;
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volume = 0.000;
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rubbing = 1.7;
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size[] = {0.1};
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color[] = {{1,1,1,1}};
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animationSpeed[] = {0,1};
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randomDirectionPeriod = 0.2;
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randomDirectionIntensity = 1.2;
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positionVar[] = {2, 2, 2.5};
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sizeVar = 0.01;
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colorVar[] = {0, 0, 0, 0.1};
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destroyOnWaterSurface = 1;
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};
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};
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