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62 lines
1.8 KiB
C++
62 lines
1.8 KiB
C++
#define MENU_KEYBINDING 1
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#define ACTION_KEYBINDING 2
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#define CLIENT_SETTING 3
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class Combat_Space_Enhancement {
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class cfgModules {
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class cse_sys_gestures {
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init = "call compile preprocessFile 'cse\cse_sys_gestures\init_sys_gestures.sqf';";
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name = "Gestures";
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/*class Configurations {
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class playGesture_Freeze {
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type = ACTION_KEYBINDING;
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title = $STR_CSE_GESTURE_FREEZE_TOOLTIP;
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description = $STR_CSE_GESTURE_FREEZE_TOOLTIP;
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value[] = {0,0,0,0};
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onPressed = "[player, 'gestureFreeze'] call cse_fnc_playGesture";
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};
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class playGesture_Follow {
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type = ACTION_KEYBINDING;
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title = $STR_CSE_GESTURE_FOLLOW_TOOLTIP;
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description = $STR_CSE_GESTURE_FOLLOW_TOOLTIP;
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value[] = {0,0,0,0};
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onPressed = "[player, 'gestureFollow'] call cse_fnc_playGesture";
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};
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class playGesture_CEASEFIRE {
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type = ACTION_KEYBINDING;
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title = $STR_CSE_GESTURE_CEASEFIRE_TOOLTIP;
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description = $STR_CSE_GESTURE_CEASEFIRE_TOOLTIP;
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value[] = {0,0,0,0};
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onPressed = "[player, 'gestureCeaseFire'] call cse_fnc_playGesture";
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};
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class playGesture_COVER {
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type = ACTION_KEYBINDING;
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title = $STR_CSE_GESTURE_COVER_TOOLTIP;
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description = $STR_CSE_GESTURE_COVER_TOOLTIP;
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value[] = {0,0,0,0};
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onPressed = "[player, 'gestureCover'] call cse_fnc_playGesture";
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};
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class playGesture_Go {
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type = ACTION_KEYBINDING;
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title = $STR_CSE_GESTURE_GO_TOOLTIP;
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description = $STR_CSE_GESTURE_GO_TOOLTIP;
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value[] = {0,0,0,0};
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onPressed = "[player, 'gestureGo'] call cse_fnc_playGesture";
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};
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class playGesture_Point {
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type = ACTION_KEYBINDING;
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title = $STR_CSE_GESTURE_POINT_TOOLTIP;
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description = $STR_CSE_GESTURE_POINT_TOOLTIP;
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value[] = {0,0,0,0};
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onPressed = "[player, 'gesturePoint'] call cse_fnc_playGesture";
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};
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};*/
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};
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};
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};
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