mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
f846b9ab82
* Cookoff - Added a random delay between a vehicle being killed and when the ammo starts to cookoff * Cookoff - Tweaked min ammo start delay to 1 second * minor syntax and macro cleanup
40 lines
1.4 KiB
C++
40 lines
1.4 KiB
C++
#define COMPONENT cookoff
|
|
#define COMPONENT_BEAUTIFIED Cook off
|
|
#include "\z\ace\addons\main\script_mod.hpp"
|
|
|
|
// #define DEBUG_MODE_FULL
|
|
// #define DISABLE_COMPILE_CACHE
|
|
// #define ENABLE_PERFORMANCE_COUNTERS
|
|
|
|
#ifdef DEBUG_ENABLED_COOKOFF
|
|
#define DEBUG_MODE_FULL
|
|
#endif
|
|
|
|
#ifdef DEBUG_SETTINGS_COOKOFF
|
|
#define DEBUG_SETTINGS DEBUG_SETTINGS_COOKOFF
|
|
#endif
|
|
|
|
#include "\z\ace\addons\main\script_macros.hpp"
|
|
|
|
#define IS_EXPLOSIVE_AMMO(ammo) (getNumber (ammo call CBA_fnc_getObjectConfig >> "explosive") > 0.5)
|
|
|
|
// Stages of cookoff in order (in seconds)
|
|
// Should be no un-synced randomness in these as the effects must be ran on each client
|
|
#define IGNITE_TIME 3
|
|
#define SMOKE_TIME 10.5
|
|
#define COOKOFF_TIME 14 // Cook off time should be 20s at most due to length of sound files
|
|
#define COOKOFF_TIME_BOX 82.5 // Cook off time for boxes should be significant to allow time for ammo to burn
|
|
#define MIN_TIME_BETWEEN_FLAMES 5
|
|
#define MAX_TIME_BETWEEN_FLAMES 15
|
|
#define MAX_TIME_BETWEEN_AMMO_DET 25
|
|
#define MAX_COOKOFF_INTENSITY 10
|
|
|
|
#define MIN_AMMO_DETONATION_START_DELAY 1 // Min time to wait before a vehicle's ammo starts to cookoff
|
|
#define MAX_AMMO_DETONATION_START_DELAY 6 // Max time to wait before a vehicle's ammo starts to cookoff
|
|
|
|
// Delay between flame effect for players in a cooking off vehicle
|
|
#define FLAME_EFFECT_DELAY 0.4
|
|
|
|
// Common commander hatch defines for default vehicles
|
|
#define DEFAULT_COMMANDER_HATCHES ["osa_poklop_commander", "hatch_commander_axis"]
|