ACE3/addons/dragging/CfgMovesBasic.hpp
johnb432 748f9aff31
Dragging - Enabled dragging whilst limping (#9379)
Enabled dragging whilst limping

Co-authored-by: LinkIsGrim <salluci.lovi@gmail.com>
2023-09-18 22:43:10 -04:00

63 lines
2.5 KiB
C++

class CfgMovesBasic {
class ManActions {
ACE_dragWithPistol = "ace_dragging";
ACE_dragWithRifle = "AmovPercMstpSlowWrflDnon_AcinPknlMwlkSlowWrflDb_2";
};
class Actions {
class MoveWithInjuredManDragger;
class MoveWithInjuredManDraggerRfl: MoveWithInjuredManDragger {
LimpB = "ace_dragging_rifle_limpB";
LimpLB = "ace_dragging_rifle_limpB";
LimpRB = "ace_dragging_rifle_limpB";
Up = "amovpercmstpsraswrfldnon";
};
class MoveWithInjuredManDraggerPst;
class ACE_MoveWithInjuredManDraggerPst: MoveWithInjuredManDraggerPst {
Default = "ace_dragging_static";
FastB = "ace_dragging";
FastLB = "ace_dragging";
FastRB = "ace_dragging";
grabDrag = "ace_dragging_static";
grabCarry = "Helper_SwitchToCarrynon_pst";
HandGunOn = "ace_dragging_static";
LimpB = "ace_dragging_limpB";
LimpLB = "ace_dragging_limpB";
LimpRB = "ace_dragging_limpB";
PlayerSlowB = "ace_dragging";
PlayerSlowLB = "ace_dragging";
PlayerSlowRB = "ace_dragging";
PlayerTactB = "AmovPknlMtacSrasWpstDb";
PlayerTactF = "AmovPknlMtacSrasWpstDf";
PlayerTactL = "AmovPknlMtacSrasWpstDl";
PlayerTactLB = "AmovPknlMtacSrasWpstDbl";
PlayerTactLF = "AmovPknlMtacSrasWpstDfl";
PlayerTactR = "AmovPknlMtacSrasWpstDr";
PlayerTactRB = "AmovPknlMtacSrasWpstDbr";
PlayerTactRF = "AmovPknlMtacSrasWpstDfr";
PlayerWalkB = "ace_dragging";
PlayerWalkLB = "ace_dragging";
PlayerWalkRB = "ace_dragging";
released = "ace_dragging_drop";
SlowB = "ace_dragging";
SlowLB = "ace_dragging";
SlowRB = "ace_dragging";
Stop = "ace_dragging_static";
StopRelaxed = "ace_dragging_static";
TactB = "AmovPknlMtacSrasWpstDb";
TactF = "AmovPknlMtacSrasWpstDf";
TactL = "AmovPknlMtacSrasWpstDl";
TactLB = "AmovPknlMtacSrasWpstDbl";
TactLF = "AmovPknlMtacSrasWpstDfl";
TactR = "AmovPknlMtacSrasWpstDr";
TactRB = "AmovPknlMtacSrasWpstDbr";
TactRF = "AmovPknlMtacSrasWpstDfr";
Up = "ace_dragging_static";
WalkB = "ace_dragging";
WalkLB = "ace_dragging";
WalkRB = "ace_dragging";
};
};
};