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https://github.com/acemod/ACE3.git
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bb03f55c5c
* Add garrison and un-garrison modules * Remove unnecessary text from garrison header * Add french translations to new strings * Add changes requested by review * Change pushback to pushBack * Move garrison funcs to ai, finish headers * Remove diag log debug * Fix typos and header issues * Add missing newlines * Fix strings, Fix typos and headers * Enable debug and disable compile cache, Add trace and comments * Rebase before review * Fix default case running instead of case 3 * Fix edge case related to players being in garrison group The player would make the enableAttack checks in ungarrison and garrisonMove fail, this is now fixed. * Fix some arrays in garrsionMove and garrison * Relax distance checks in garrisonMove, change AI behaviour while pathing to aware * Add debug view * Remove unused var, fix unit pos using the wrong format * Make debug more visually pleasing * Change garrison debug target to a waypoint icon * Change disableAI event to AISection, comment out doFollow in doMove EH * Fix locality issue
19 lines
452 B
C++
19 lines
452 B
C++
#include "script_component.hpp"
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class CfgPatches {
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class ADDON {
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name = COMPONENT_NAME;
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units[] = {};
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weapons[] = {};
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requiredVersion = REQUIRED_VERSION;
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requiredAddons[] = {"ace_common"};
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author = ECSTRING(common,ACETeam);
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authors[] = {"KoffeinFlummi","commy2"};
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url = ECSTRING(main,URL);
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VERSION_CONFIG;
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};
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};
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#include "CfgWeapons.hpp"
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#include "CfgEventHandlers.hpp"
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