mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
201 lines
8.1 KiB
C++
201 lines
8.1 KiB
C++
class CfgAmmo {
|
|
class ammo_Missile_AMRAAM_C;
|
|
class M_Zephyr;
|
|
// AIM-120
|
|
class GVAR(a): M_Zephyr {
|
|
missileLockCone = 30;
|
|
missileKeepLockedCone = 30;
|
|
missileLockMaxDistance = 16000;
|
|
missileLockMinDistance = 500;
|
|
|
|
author = "Dani (TCVM)";
|
|
maneuvrability = 0;
|
|
flightProfiles[] = {"Direct", "Loft"};
|
|
class Direct {}; // dummy to allow for F cycling of missile mode
|
|
class Loft {};
|
|
class ace_missileguidance {
|
|
enabled = 1;
|
|
|
|
pitchRate = 30; // Minium flap deflection for guidance
|
|
yawRate = 30; // Maximum flap deflection for guidance
|
|
|
|
canVanillaLock = 1; // Can this default vanilla lock? Only applicable to non-cadet mode
|
|
|
|
// Guidance type for munitions
|
|
defaultSeekerType = "DopplerRadar";
|
|
seekerTypes[] = { "DopplerRadar" };
|
|
lockableTypes[] = {"Air"};
|
|
|
|
minimumSpeedFilter = 25; // filter out targets that have a closing velocity less than this
|
|
minimumTimeFilter = 0.0001; // filter out targets that are this close to the ground (speed of light)
|
|
maxTerrainCheck = 16000; // How far we should check for terrain
|
|
|
|
defaultSeekerLockMode = "LOAL";
|
|
seekerLockModes[] = { "LOAL", "LOBL" };
|
|
|
|
defaultNavigationType = "ZeroEffortMiss";
|
|
navigationTypes[] = { "ZeroEffortMiss" };
|
|
|
|
seekLastTargetPos = 0; // seek last target position [if seeker loses LOS of target, continue to last known pos]
|
|
seekerAngle = 50; // Angle from the shooter's view that can track the missile
|
|
seekerAccuracy = 1; // seeker accuracy multiplier
|
|
|
|
seekerMinRange = 75;
|
|
seekerMaxRange = 2500; // Range from the missile which the seeker can visually search
|
|
|
|
// Attack profile type selection
|
|
defaultAttackProfile = "DIR";
|
|
attackProfiles[] = {"DIR", "LOFT"};
|
|
useModeForAttackProfile = 1;
|
|
};
|
|
};
|
|
|
|
class GVAR(c): ammo_Missile_AMRAAM_C {
|
|
missileLockCone = 30;
|
|
missileKeepLockedCone = 30;
|
|
missileLockMaxDistance = 16000;
|
|
missileLockMinDistance = 500;
|
|
|
|
author = "Dani (TCVM)";
|
|
maneuvrability = 0;
|
|
flightProfiles[] = {"Direct", "Loft"};
|
|
class Direct {}; // dummy to allow for F cycling of missile mode
|
|
class Loft {};
|
|
class ace_missileguidance {
|
|
enabled = 1;
|
|
|
|
pitchRate = 30; // Minium flap deflection for guidance
|
|
yawRate = 30; // Maximum flap deflection for guidance
|
|
|
|
canVanillaLock = 1; // Can this default vanilla lock? Only applicable to non-cadet mode
|
|
|
|
// Guidance type for munitions
|
|
defaultSeekerType = "DopplerRadar";
|
|
seekerTypes[] = { "DopplerRadar" };
|
|
lockableTypes[] = {"Air"};
|
|
|
|
minimumSpeedFilter = 25; // filter out targets that have a closing velocity less than this
|
|
minimumTimeFilter = 0.0001; // filter out targets that are this close to the ground (speed of light)
|
|
maxTerrainCheck = 16000; // How far we should check for terrain
|
|
|
|
defaultSeekerLockMode = "LOAL";
|
|
seekerLockModes[] = { "LOAL", "LOBL" };
|
|
|
|
defaultNavigationType = "ZeroEffortMiss";
|
|
navigationTypes[] = { "ZeroEffortMiss" };
|
|
|
|
seekLastTargetPos = 0; // seek last target position [if seeker loses LOS of target, continue to last known pos]
|
|
seekerAngle = 50; // Angle from the shooter's view that can track the missile
|
|
seekerAccuracy = 1; // seeker accuracy multiplier
|
|
|
|
seekerMinRange = 75;
|
|
seekerMaxRange = 2500; // Range from the missile which the seeker can visually search
|
|
|
|
// Attack profile type selection
|
|
defaultAttackProfile = "DIR";
|
|
attackProfiles[] = {"DIR", "LOFT"};
|
|
useModeForAttackProfile = 1;
|
|
};
|
|
};
|
|
|
|
class ammo_Missile_AMRAAM_D;
|
|
class GVAR(d): ammo_Missile_AMRAAM_D {
|
|
missileLockCone = 45;
|
|
missileKeepLockedCone = 45;
|
|
missileLockMaxDistance = 16000;
|
|
missileLockMinDistance = 500;
|
|
|
|
author = "Dani (TCVM)";
|
|
maneuvrability = 0;
|
|
flightProfiles[] = {"Direct", "TopDown"};
|
|
class Direct {}; // dummy to allow for F cycling of missile mode
|
|
class TopDown {};
|
|
class ace_missileguidance {
|
|
enabled = 1;
|
|
|
|
pitchRate = 45; // Minium flap deflection for guidance
|
|
yawRate = 45; // Maximum flap deflection for guidance
|
|
|
|
canVanillaLock = 1; // Can this default vanilla lock? Only applicable to non-cadet mode
|
|
|
|
// Guidance type for munitions
|
|
defaultSeekerType = "DopplerRadar";
|
|
seekerTypes[] = { "DopplerRadar" };
|
|
lockableTypes[] = {"Air"};
|
|
|
|
minimumSpeedFilter = 15; // filter out targets that have a closing velocity less than this
|
|
minimumTimeFilter = 0.00005; // filter out targets that are this close to the ground (speed of light)
|
|
maxTerrainCheck = 16000; // How far we should check for terrain
|
|
|
|
defaultSeekerLockMode = "LOAL";
|
|
seekerLockModes[] = { "LOAL", "LOBL" };
|
|
|
|
defaultNavigationType = "ZeroEffortMiss";
|
|
navigationTypes[] = { "ZeroEffortMiss" };
|
|
|
|
seekLastTargetPos = 0; // seek last target position [if seeker loses LOS of target, continue to last known pos]
|
|
seekerAngle = 50; // Angle from the shooter's view that can track the missile
|
|
seekerAccuracy = 1; // seeker accuracy multiplier
|
|
|
|
seekerMinRange = 75;
|
|
seekerMaxRange = 2500; // Range from the missile which the seeker can visually search
|
|
|
|
// Attack profile type selection
|
|
defaultAttackProfile = "DIR";
|
|
attackProfiles[] = {"DIR", "LOFT"};
|
|
useModeForAttackProfile = 1;
|
|
};
|
|
};
|
|
|
|
// R-77
|
|
class ammo_Missile_AA_R77;
|
|
class GVAR(r77): ammo_Missile_AA_R77 {
|
|
missileLockCone = 50;
|
|
missileKeepLockedCone = 50;
|
|
missileLockMaxDistance = 16000;
|
|
missileLockMinDistance = 500;
|
|
|
|
author = "Dani (TCVM)";
|
|
maneuvrability = 0;
|
|
flightProfiles[] = {"Direct", "TopDown"};
|
|
class Direct {}; // dummy to allow for F cycling of missile mode
|
|
class TopDown {};
|
|
class ace_missileguidance {
|
|
enabled = 1;
|
|
|
|
pitchRate = 40; // Minium flap deflection for guidance
|
|
yawRate = 40; // Maximum flap deflection for guidance
|
|
|
|
canVanillaLock = 1; // Can this default vanilla lock? Only applicable to non-cadet mode
|
|
|
|
// Guidance type for munitions
|
|
defaultSeekerType = "DopplerRadar";
|
|
seekerTypes[] = { "DopplerRadar" };
|
|
lockableTypes[] = {"Air"};
|
|
|
|
minimumSpeedFilter = 15; // filter out targets that have a closing velocity less than this
|
|
minimumTimeFilter = 0.00005; // filter out targets that are this close to the ground (speed of light)
|
|
maxTerrainCheck = 16000; // How far we should check for terrain
|
|
|
|
defaultSeekerLockMode = "LOAL";
|
|
seekerLockModes[] = { "LOAL", "LOBL" };
|
|
|
|
defaultNavigationType = "ZeroEffortMiss";
|
|
navigationTypes[] = { "ZeroEffortMiss" };
|
|
|
|
seekLastTargetPos = 0; // seek last target position [if seeker loses LOS of target, continue to last known pos]
|
|
seekerAngle = 50; // Angle from the shooter's view that can track the missile
|
|
seekerAccuracy = 1; // seeker accuracy multiplier
|
|
|
|
seekerMinRange = 75;
|
|
seekerMaxRange = 2500; // Range from the missile which the seeker can visually search
|
|
|
|
// Attack profile type selection
|
|
defaultAttackProfile = "DIR";
|
|
attackProfiles[] = {"DIR", "LOFT"};
|
|
useModeForAttackProfile = 1;
|
|
};
|
|
};
|
|
};
|
|
|