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119 lines
4.0 KiB
C++
119 lines
4.0 KiB
C++
class CfgWeapons {
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class weapon_AMRAAMLauncher;
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class MissileLauncher;
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class GVAR(aim120Launcher): weapon_AMRAAMLauncher {
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author = "Dani (TCVM)";
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displayName = CSTRING(aim120);
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weaponLockDelay = 0.5;
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magazines[] = {
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QGVAR(a),
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QGVAR(PylonRack_1Rnd_a),
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QGVAR(PylonMissile_1Rnd_a),
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QGVAR(c),
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QGVAR(PylonMissile_Missile_c_x1),
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QGVAR(PylonRack_Missile_c_x1),
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QGVAR(PylonRack_Missile_c_x2),
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QGVAR(PylonMissile_Missile_d_x1),
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QGVAR(PylonMissile_Missile_d_INT_x1),
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QGVAR(PylonRack_Missile_d_x1),
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QGVAR(PylonRack_Missile_d_x2)
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};
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modes[] = {"Direct", "Loft"};
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class Direct: MissileLauncher {
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displayName = CSTRING(direct);
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textureType = "direct";
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reloadTime = 0.1;
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magazineReloadTime = 0.1;
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aiRateOfFire = 15;
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aiRateOfFireDispersion = -10;
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aiRateOfFireDistance = 10000;
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minRange = 800;
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minRangeProbab = 0.5;
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midRange = 2500;
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midRangeProbab = 0.95;
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maxRange = 4000;
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maxRangeProbab = 1;
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sounds[] = {"StandardSound"};
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class StandardSound {
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begin1[] = {"A3\Sounds_F\weapons\Rockets\missile_2", 1.12202, 1.3, 1000};
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soundBegin[] = {"begin1", 1};
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weaponSoundEffect = "DefaultRifle";
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};
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soundFly[] = {"A3\Sounds_F\weapons\Rockets\rocket_fly_1", 1, 1.5, 700};
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lockingTargetSound[] = {"\A3\Sounds_F\weapons\Rockets\locked_1", 0.562341, 1};
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lockedTargetSound[] = {"\A3\Sounds_F\weapons\Rockets\locked_3", 0.562341, 2.5};
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EGVAR(missileGuidance,attackProfile) = "DIR";
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};
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class Loft: Direct {
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displayName = CSTRING(loft);
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textureType = "topdown";
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minRange = 4000;
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minRangeProbab = 0.5;
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midRange = 7000;
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midRangeProbab = 0.95;
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maxRange = 13000;
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maxRangeProbab = 1;
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EGVAR(missileGuidance,attackProfile) = "LOFT";
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};
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};
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class weapon_R77Launcher;
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class GVAR(r77Launcher): weapon_R77Launcher {
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author = "Dani (TCVM)";
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displayName = CSTRING(r77);
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weaponLockDelay = 0.5;
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magazines[] = {QGVAR(r77), QGVAR(PylonMissile_Missile_R77_x1), QGVAR(PylonMissile_Missile_R77__INT_x1)};
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modes[] = {"Direct", "Loft"};
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class Direct: MissileLauncher {
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displayName = CSTRING(direct);
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textureType = "direct";
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reloadTime = 0.1;
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magazineReloadTime = 0.1;
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aiRateOfFire = 15;
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aiRateOfFireDispersion = -10;
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aiRateOfFireDistance = 10000;
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minRange = 800;
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minRangeProbab = 0.5;
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midRange = 2500;
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midRangeProbab = 0.95;
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maxRange = 4000;
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maxRangeProbab = 1;
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sounds[] = {"StandardSound"};
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class StandardSound {
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begin1[] = {"A3\Sounds_F\weapons\Rockets\missile_2", 1.12202, 1.3, 1000};
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soundBegin[] = {"begin1", 1};
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weaponSoundEffect = "DefaultRifle";
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};
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soundFly[] = {"A3\Sounds_F\weapons\Rockets\rocket_fly_1", 1, 1.5, 700};
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lockingTargetSound[] = {"\A3\Sounds_F\weapons\Rockets\locked_1", 0.562341, 1};
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lockedTargetSound[] = {"\A3\Sounds_F\weapons\Rockets\locked_3", 0.562341, 2.5};
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EGVAR(missileGuidance,attackProfile) = "DIR";
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};
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class Loft: Direct {
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displayName = CSTRING(loft);
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textureType = "topdown";
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minRange = 4000;
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minRangeProbab = 0.5;
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midRange = 7000;
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midRangeProbab = 0.95;
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maxRange = 13000;
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maxRangeProbab = 1;
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EGVAR(missileGuidance,attackProfile) = "LOFT";
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};
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};
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};
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