ACE3/addons/missileguidance/functions/fnc_attackProfile_WIRE.sqf
2023-10-06 19:41:13 -05:00

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#include "..\script_component.hpp"
/*
* Author: tcvm
* Attack profile: Wire guided
*
* Arguments:
* 0: Seeker Target PosASL <ARRAY>
* 1: Guidance Arg Array <ARRAY>
* 2: Attack Profile State <ARRAY>
*
* Return Value:
* Missile Aim PosASL <ARRAY>
*
* Example:
* [[1,2,3], [], []] call ace_missileguidance_fnc_attackProfile_WIRE;
*
* Public: No
*/
params ["_seekerTargetPos", "_args", "_attackProfileStateParams"];
_args params ["_firedEH", "", "", "", "", "_targetData"];
_firedEH params ["_shooter","","","","","","_projectile"];
_attackProfileStateParams params ["_maxCorrectableDistance", "_wireCut", "_lastInput", "_crosshairOffset", "_seekerMaxRangeSqr", "_seekerMinRangeSqr", "_wireCutSource", "_distanceAheadOfMissile"];
private _projectilePos = getPosASL _projectile;
private _shooterPos = getPosASL _shooter;
private _distanceToProjectile = _shooterPos vectorDistanceSqr _projectilePos;
if ((_distanceToProjectile > _seekerMaxRangeSqr) || { _wireCut }) exitWith {
// wire snap, random direction
if !(_wireCut) then {
_attackProfileStateParams set [1, true];
playSound3D ["a3\sounds_f\air\sfx\SL_rope_break.wss", objNull, false, AGLtoASL (_shooter modelToWorld _wireCutSource), 5, 1, 150];
};
_lastInput
};
private _final = _seekerTargetPos vectorAdd _crosshairOffset;
_attackProfileStateParams set [2, _final];
_targetData set [0, _projectilePos vectorFromTo _final];
_final