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45 lines
1.4 KiB
Plaintext
45 lines
1.4 KiB
Plaintext
#include "..\script_component.hpp"
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/*
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* Author: tcvm
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* Attack profile: Wire guided
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*
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* Arguments:
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* 0: Seeker Target PosASL <ARRAY>
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* 1: Guidance Arg Array <ARRAY>
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* 2: Attack Profile State <ARRAY>
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*
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* Return Value:
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* Missile Aim PosASL <ARRAY>
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*
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* Example:
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* [[1,2,3], [], []] call ace_missileguidance_fnc_attackProfile_WIRE;
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*
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* Public: No
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*/
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params ["_seekerTargetPos", "_args", "_attackProfileStateParams"];
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_args params ["_firedEH", "", "", "", "", "_targetData"];
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_firedEH params ["_shooter","","","","","","_projectile"];
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_attackProfileStateParams params ["_maxCorrectableDistance", "_wireCut", "_lastInput", "_crosshairOffset", "_seekerMaxRangeSqr", "_seekerMinRangeSqr", "_wireCutSource", "_distanceAheadOfMissile"];
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private _projectilePos = getPosASL _projectile;
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private _shooterPos = getPosASL _shooter;
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private _distanceToProjectile = _shooterPos vectorDistanceSqr _projectilePos;
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if ((_distanceToProjectile > _seekerMaxRangeSqr) || { _wireCut }) exitWith {
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// wire snap, random direction
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if !(_wireCut) then {
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_attackProfileStateParams set [1, true];
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playSound3D ["a3\sounds_f\air\sfx\SL_rope_break.wss", objNull, false, AGLtoASL (_shooter modelToWorld _wireCutSource), 5, 1, 150];
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};
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_lastInput
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};
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private _final = _seekerTargetPos vectorAdd _crosshairOffset;
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_attackProfileStateParams set [2, _final];
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_targetData set [0, _projectilePos vectorFromTo _final];
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_final
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