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40 lines
1.2 KiB
Plaintext
40 lines
1.2 KiB
Plaintext
#include "script_component.hpp"
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#include "initKeybinds.sqf"
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GVAR(currentbulletID) = -1;
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GVAR(Protractor) = false;
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GVAR(ProtractorStart) = ACE_time;
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GVAR(allBullets) = [];
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GVAR(currentGrid) = 0;
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GVAR(extensionAvailable) = true;
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/* @TODO: Remove this until versioning is in sync with cmake/build versioning
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GVAR(extensionVersion) = ("ace_advanced_ballistics" callExtension "version");
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GVAR(extensionAvailable) = (GVAR(extensionVersion) == EXTENSION_REQUIRED_VERSION);
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if (!GVAR(extensionAvailable)) exitWith {
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if (GVAR(extensionVersion) == "") then {
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diag_log text "[ACE] ERROR: ace_advanced_ballistics.dll is missing";
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} else {
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diag_log text "[ACE] ERROR: ace_advanced_ballistics.dll is incompatible";
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};
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};
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*/
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[] call FUNC(initializeTerrainExtension);
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if (!hasInterface) exitWith {};
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["SettingsInitialized", {
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//If not enabled, dont't add PFEH
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if (!GVAR(enabled)) exitWith {};
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// Register fire event handler
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["firedPlayer", DFUNC(handleFired)] call EFUNC(common,addEventHandler);
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["firedPlayerNonLocal", DFUNC(handleFired)] call EFUNC(common,addEventHandler);
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}] call EFUNC(common,addEventHandler);
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#ifdef DEBUG_MODE_FULL
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call FUNC(diagnoseWeapons);
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#endif |