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* Improve selective UI API, Disable ammo count when reload component is loaded, Fix stance UI * Upgrade Selective UI framework for controls that share IDCs for gunner and soldier * Separate more soldier and gunner settings sharing same IDCs, Remove vehicle gunner weapon which has no effect anymore * Separate more soldier and gunner IDC sharing elements, Fix typo, Fix API setting not being respected in case where selective type is not the same on load * Rework Selective UI using ACE_UI config, Cleanup, Add ACE_UI to FCS component to mark it (is already disabled due to other necessary settings for FCS to function) * Do location check in function, Rename condition to location, change to number * Use macros in ACE_UI location
40 lines
1.5 KiB
Plaintext
40 lines
1.5 KiB
Plaintext
#include "script_component.hpp"
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// Exit on Headless
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if (!hasInterface) exitWith {};
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["SettingsInitialized", {
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// Initial settings
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[true] call FUNC(setElements);
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// On load and entering/exiting a vehicle
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["infoDisplayChanged", {
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// Selective UI Advanced
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// Defaults must be set in this EH to make sure controls are activated and advanced settings can be modified
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private _force = [true, false] select (GVAR(allowSelectiveUI));
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{
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private _name = configName _x;
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[_name, missionNamespace getVariable (format [QGVAR(%1), _name]), false, _force] call FUNC(setAdvancedElement);
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} forEach ("true" configClasses (configFile >> "ACE_UI"));
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// Execute local event for when it's safe to modify UI through this API
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// infoDisplayChanged can execute multiple times, make sure it only happens once
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if (!GVAR(interfaceInitialized)) then {
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["InterfaceInitialized", []] call EFUNC(common,localEvent);
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GVAR(interfaceInitialized) = true;
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};
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}] call EFUNC(common,addEventHandler);
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// On changing settings
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["SettingChanged", {
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params ["_name"];
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if (_name in ELEMENTS_BASIC) then {
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[false] call FUNC(setElements);
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} else {
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[_name select [7], missionNamespace getVariable _name, true] call FUNC(setAdvancedElement);
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};
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}] call EFUNC(common,addEventHandler);
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}] call EFUNC(common,addEventHandler);
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