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* advanced_ballistics * advanced_fatigue * advanced_throwing * ai * aircraft * arsenal * atragmx * attach * backpacks * ballistics * captives * cargo * chemlights * common * concertina_wire * cookoff * dagr * disarming * disposable * dogtags * dragging * explosives * fastroping * fcs * finger * frag * gestures * gforces * goggles * grenades * gunbag * hearing * hitreactions * huntir * interact_menu * interaction * inventory * kestrel4500 * laser * laserpointer * logistics_uavbattery * logistics_wirecutter * magazinerepack * map * map_gestures * maptools * markers * medical * medical_ai * medical_blood * medical_menu * microdagr * minedetector * missileguidance * missionmodules * mk6mortar * modules * movement * nametags * nightvision * nlaw * optics * optionsmenu * overheating * overpressure * parachute * pylons * quickmount * rangecard * rearm * recoil * refuel * reload * reloadlaunchers * repair * respawn * safemode * sandbag * scopes * slideshow * spectator * spottingscope * switchunits * tacticalladder * tagging * trenches * tripod * ui * vector * vehiclelock * vehicles * viewdistance * weaponselect * weather * winddeflection * yardage450 * zeus * arsenal defines.hpp * optionals * DEBUG_MODE_FULL 1 * DEBUG_MODE_FULL 2 * Manual fixes * Add SQF Validator check for #include after block comment * explosives fnc_openTimerUI * fix uniqueItems
59 lines
1.8 KiB
Plaintext
59 lines
1.8 KiB
Plaintext
#include "script_component.hpp"
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/*
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* Author: commy2
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* Handle the animaion for a Unit for Dragging Module
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*
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* Arguments:
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* 0: Unit <OBJECT>
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* 1: animaion <STRING>
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*
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* Return Value:
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* None
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*
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* Example:
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* [_unit, "amovpercmstpsnonwnondnon"] call ace_dragging_fnc_handleAnimChanged;
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*
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* Public: No
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*/
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//IGNORE_PRIVATE_WARNING ["_thisArgs", "_thisID"]; // From CBA_fnc_addBISEventHandler;
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params ["_unit", "_anim"];
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_thisArgs params ["_realUnit"];
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TRACE_4("params",_unit,_anim,_realUnit,_thisID);
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if (_unit != _realUnit) exitWith {
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TRACE_2("respawn (unit changed) - remove EH",_unit,_realUnit);
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_unit removeEventHandler ["AnimChanged", _thisID];
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};
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if (_unit getVariable [QGVAR(isDragging), false]) then {
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// drop dragged object when not in valid animation
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if (!(_anim in DRAG_ANIMATIONS) && {!(_unit call EFUNC(common,isSwimming))}) then {
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private _draggedObject = _unit getVariable [QGVAR(draggedObject), objNull];
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if (!isNull _draggedObject) then {
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TRACE_2("stop drag",_unit,_draggedObject);
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[_unit, _draggedObject] call FUNC(dropObject);
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};
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};
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} else {
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if (_unit getVariable [QGVAR(isCarrying), false]) then {
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// drop carried object when not standing; also some exceptions when picking up crate
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if (stance _unit != "STAND" && {_anim != "amovpercmstpsnonwnondnon"}) then {
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private _carriedObject = _unit getVariable [QGVAR(carriedObject), objNull];
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if (!isNull _carriedObject) then {
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TRACE_2("stop carry",_unit,_carriedObject);
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[_unit, _carriedObject] call FUNC(dropObject_carry);
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};
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};
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} else {
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TRACE_1("not drag/carry - remove EH",_unit);
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_unit removeEventHandler ["AnimChanged", _thisID];
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};
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};
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