ACE3/addons/dragging/functions/fnc_handleAnimChanged.sqf
Dedmen Miller e2ac18a05d [WIP] Fix script errors reporting wrong line numbers (#6407)
* advanced_ballistics

* advanced_fatigue

* advanced_throwing

* ai

* aircraft

* arsenal

* atragmx

* attach

* backpacks

* ballistics

* captives

* cargo

* chemlights

* common

* concertina_wire

* cookoff

* dagr

* disarming

* disposable

* dogtags

* dragging

* explosives

* fastroping

* fcs

* finger

* frag

* gestures

* gforces

* goggles

* grenades

* gunbag

* hearing

* hitreactions

* huntir

* interact_menu

* interaction

* inventory

* kestrel4500

* laser

* laserpointer

* logistics_uavbattery

* logistics_wirecutter

* magazinerepack

* map

* map_gestures

* maptools

* markers

* medical

* medical_ai

* medical_blood

* medical_menu

* microdagr

* minedetector

* missileguidance

* missionmodules

* mk6mortar

* modules

* movement

* nametags

* nightvision

* nlaw

* optics

* optionsmenu

* overheating

* overpressure

* parachute

* pylons

* quickmount

* rangecard

* rearm

* recoil

* refuel

* reload

* reloadlaunchers

* repair

* respawn

* safemode

* sandbag

* scopes

* slideshow

* spectator

* spottingscope

* switchunits

* tacticalladder

* tagging

* trenches

* tripod

* ui

* vector

* vehiclelock

* vehicles

* viewdistance

* weaponselect

* weather

* winddeflection

* yardage450

* zeus

* arsenal defines.hpp

* optionals

* DEBUG_MODE_FULL 1

* DEBUG_MODE_FULL 2

* Manual fixes

* Add SQF Validator check for #include after block comment

* explosives fnc_openTimerUI

* fix uniqueItems
2018-09-17 14:19:29 -05:00

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#include "script_component.hpp"
/*
* Author: commy2
* Handle the animaion for a Unit for Dragging Module
*
* Arguments:
* 0: Unit <OBJECT>
* 1: animaion <STRING>
*
* Return Value:
* None
*
* Example:
* [_unit, "amovpercmstpsnonwnondnon"] call ace_dragging_fnc_handleAnimChanged;
*
* Public: No
*/
//IGNORE_PRIVATE_WARNING ["_thisArgs", "_thisID"]; // From CBA_fnc_addBISEventHandler;
params ["_unit", "_anim"];
_thisArgs params ["_realUnit"];
TRACE_4("params",_unit,_anim,_realUnit,_thisID);
if (_unit != _realUnit) exitWith {
TRACE_2("respawn (unit changed) - remove EH",_unit,_realUnit);
_unit removeEventHandler ["AnimChanged", _thisID];
};
if (_unit getVariable [QGVAR(isDragging), false]) then {
// drop dragged object when not in valid animation
if (!(_anim in DRAG_ANIMATIONS) && {!(_unit call EFUNC(common,isSwimming))}) then {
private _draggedObject = _unit getVariable [QGVAR(draggedObject), objNull];
if (!isNull _draggedObject) then {
TRACE_2("stop drag",_unit,_draggedObject);
[_unit, _draggedObject] call FUNC(dropObject);
};
};
} else {
if (_unit getVariable [QGVAR(isCarrying), false]) then {
// drop carried object when not standing; also some exceptions when picking up crate
if (stance _unit != "STAND" && {_anim != "amovpercmstpsnonwnondnon"}) then {
private _carriedObject = _unit getVariable [QGVAR(carriedObject), objNull];
if (!isNull _carriedObject) then {
TRACE_2("stop carry",_unit,_carriedObject);
[_unit, _carriedObject] call FUNC(dropObject_carry);
};
};
} else {
TRACE_1("not drag/carry - remove EH",_unit);
_unit removeEventHandler ["AnimChanged", _thisID];
};
};