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0633b807fa
* SwitchUnits * tacticalLadder * vehiclelock * vector * Typo, thanks circleCI * Fix stuff * Fix animate loop
67 lines
2.1 KiB
Plaintext
67 lines
2.1 KiB
Plaintext
#include "script_component.hpp"
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/*
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* Author: PabstMirror
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* Handles lockpick functionality. Three different functions:
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* "canLockpick": returns BOOL if lockpick is possible
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* "startLockpick": starts the process
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* "finishLockpick": on completions, opens the lock
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*
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* Arguments:
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* 0: Unit (player) <OBJECT>
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* 1: Vehicle <OBJECT>
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* 2: Function Type <OBJECT>
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*
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* Return Value:
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* "canLockpick" <BOOL>
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*
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* Example:
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* [ACE_player, ACE_Interaction_Target, 'canLockpick'] call ACE_VehicleLock_fnc_lockpick
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*
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* Public: No
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*/
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params ["_unit", "_veh", "_funcType"];
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TRACE_3("params",_unit,_veh,_funcType);
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if (isNull _unit) exitWith {ERROR("null unit"); false};
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if (isNull _veh) exitWith {ERROR("null vehicle"); false};
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//Exit if vehicle unlocked:
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if ((locked _veh) == 0) exitWith {false};
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//need lockpick item
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if !("ACE_key_lockpick" in (_unit call EFUNC(common,uniqueItems))) exitWith {false};
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private _vehLockpickStrength = _veh getVariable[QGVAR(lockpickStrength), GVAR(DefaultLockpickStrength)];
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if (!(_vehLockpickStrength isEqualType 0)) exitWith {ERROR("ACE_vehicleLock_LockpickStrength invalid"); false};
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//-1 indicates unpickable lock
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if (_vehLockpickStrength < 0) exitWith {false};
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//Condition check for progressBar
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private _condition = {
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params ["_args"];
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_args params ["_unit", "_veh"];
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((_unit distance _veh) < 5) && {(speed _veh) < 0.1}
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};
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if (!([[_unit, _veh]] call _condition)) exitWith {false};
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private _returnValue = _funcType in ["canLockpick", "startLockpick", "finishLockpick"];
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switch (_funcType) do {
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case "canLockpick": {
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_returnValue = !([_unit, _veh] call FUNC(hasKeyForVehicle)) && {(locked _veh) in [2, 3]};
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};
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case "startLockpick": {
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[_vehLockpickStrength, [_unit, _veh, "finishLockpick"], {(_this select 0) call FUNC(lockpick)}, {}, (localize LSTRING(Action_LockpickInUse)), _condition, ["isNotInside", "isNotSwimming"]] call EFUNC(common,progressBar);
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};
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case "finishLockpick": {
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[QGVAR(setVehicleLock), [_veh, false], [_veh]] call CBA_fnc_targetEvent;
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};
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default {
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ERROR("bad function type");
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};
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};
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_returnValue
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