ACE3/addons/refuel/functions/fnc_makeJerryCan.sqf
Dedmen Miller e2ac18a05d [WIP] Fix script errors reporting wrong line numbers (#6407)
* advanced_ballistics

* advanced_fatigue

* advanced_throwing

* ai

* aircraft

* arsenal

* atragmx

* attach

* backpacks

* ballistics

* captives

* cargo

* chemlights

* common

* concertina_wire

* cookoff

* dagr

* disarming

* disposable

* dogtags

* dragging

* explosives

* fastroping

* fcs

* finger

* frag

* gestures

* gforces

* goggles

* grenades

* gunbag

* hearing

* hitreactions

* huntir

* interact_menu

* interaction

* inventory

* kestrel4500

* laser

* laserpointer

* logistics_uavbattery

* logistics_wirecutter

* magazinerepack

* map

* map_gestures

* maptools

* markers

* medical

* medical_ai

* medical_blood

* medical_menu

* microdagr

* minedetector

* missileguidance

* missionmodules

* mk6mortar

* modules

* movement

* nametags

* nightvision

* nlaw

* optics

* optionsmenu

* overheating

* overpressure

* parachute

* pylons

* quickmount

* rangecard

* rearm

* recoil

* refuel

* reload

* reloadlaunchers

* repair

* respawn

* safemode

* sandbag

* scopes

* slideshow

* spectator

* spottingscope

* switchunits

* tacticalladder

* tagging

* trenches

* tripod

* ui

* vector

* vehiclelock

* vehicles

* viewdistance

* weaponselect

* weather

* winddeflection

* yardage450

* zeus

* arsenal defines.hpp

* optionals

* DEBUG_MODE_FULL 1

* DEBUG_MODE_FULL 2

* Manual fixes

* Add SQF Validator check for #include after block comment

* explosives fnc_openTimerUI

* fix uniqueItems
2018-09-17 14:19:29 -05:00

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#include "script_component.hpp"
/*
* Author: GitHawk
* Makes an object into a jerry can.
*
* Arguments:
* 0: Target <OBJECT>
* 1: Fuel amount (in liters) <NUMBER>
*
* Return Value:
* None
*
* Example:
* [can] call ace_refuel_fnc_makeJerryCan
*
* Public: Yes
*/
params [["_target", objNull, [objNull]], ["_fuelAmount", 20, [0]]];
if (isNull _target ||
{_target isKindOf "AllVehicles"} ||
{_target getVariable [QGVAR(jerryCan), false]}) exitWith {};
if (isServer) then {
[_target, _fuelAmount] call FUNC(setFuel); // has global effects
};
_target setVariable [QGVAR(jerryCan), true];
_target setVariable [QGVAR(source), _target];
// Main Action
private _action = [QGVAR(Refuel),
localize LSTRING(Refuel),
QPATHTOF(ui\icon_refuel_interact.paa),
{},
{true},
{},
[],
[0, 0, 0],
REFUEL_ACTION_DISTANCE] call EFUNC(interact_menu,createAction);
[_target, 0, ["ACE_MainActions"], _action] call EFUNC(interact_menu,addActionToObject);
// Add pickup
_action = [QGVAR(PickUpNozzle),
localize LSTRING(TakeNozzle),
QPATHTOF(ui\icon_refuel_interact.paa),
{[_player, _target] call FUNC(takeNozzle)},
{[_player, _target] call FUNC(canTakeNozzle)},
{},
[],
[0, 0, 0],
REFUEL_ACTION_DISTANCE] call EFUNC(interact_menu,createAction);
[_target, 0, ["ACE_MainActions", QGVAR(Refuel)], _action] call EFUNC(interact_menu,addActionToObject);
// Add turnOn
_action = [QGVAR(TurnOn),
localize LSTRING(TurnOn),
QPATHTOF(ui\icon_refuel_interact.paa),
{[_player, _target] call FUNC(turnOn)},
{[_player, _target] call FUNC(canTurnOn)},
{},
[],
[0, 0, 0],
REFUEL_ACTION_DISTANCE] call EFUNC(interact_menu,createAction);
[_target, 0, ["ACE_MainActions", QGVAR(Refuel)], _action] call EFUNC(interact_menu,addActionToObject);
// Add turnOff
_action = [QGVAR(TurnOff),
localize LSTRING(TurnOff),
QPATHTOF(ui\icon_refuel_interact.paa),
{[_player, _target] call FUNC(turnOff)},
{[_player, _target] call FUNC(canTurnOff)},
{},
[],
[0, 0, 0],
REFUEL_ACTION_DISTANCE] call EFUNC(interact_menu,createAction);
[_target, 0, ["ACE_MainActions", QGVAR(Refuel)], _action] call EFUNC(interact_menu,addActionToObject);
// Add disconnect
_action = [QGVAR(Disconnect),
localize LSTRING(Disconnect),
QPATHTOF(ui\icon_refuel_interact.paa),
{[_player, _target] call FUNC(disconnect)},
{[_player, _target] call FUNC(canDisconnect)},
{},
[],
[0, 0, 0],
REFUEL_ACTION_DISTANCE] call EFUNC(interact_menu,createAction);
[_target, 0, ["ACE_MainActions", QGVAR(Refuel)], _action] call EFUNC(interact_menu,addActionToObject);