ACE3/addons/interact_menu/functions/fnc_render.sqf
Dedmen Miller e2ac18a05d [WIP] Fix script errors reporting wrong line numbers (#6407)
* advanced_ballistics

* advanced_fatigue

* advanced_throwing

* ai

* aircraft

* arsenal

* atragmx

* attach

* backpacks

* ballistics

* captives

* cargo

* chemlights

* common

* concertina_wire

* cookoff

* dagr

* disarming

* disposable

* dogtags

* dragging

* explosives

* fastroping

* fcs

* finger

* frag

* gestures

* gforces

* goggles

* grenades

* gunbag

* hearing

* hitreactions

* huntir

* interact_menu

* interaction

* inventory

* kestrel4500

* laser

* laserpointer

* logistics_uavbattery

* logistics_wirecutter

* magazinerepack

* map

* map_gestures

* maptools

* markers

* medical

* medical_ai

* medical_blood

* medical_menu

* microdagr

* minedetector

* missileguidance

* missionmodules

* mk6mortar

* modules

* movement

* nametags

* nightvision

* nlaw

* optics

* optionsmenu

* overheating

* overpressure

* parachute

* pylons

* quickmount

* rangecard

* rearm

* recoil

* refuel

* reload

* reloadlaunchers

* repair

* respawn

* safemode

* sandbag

* scopes

* slideshow

* spectator

* spottingscope

* switchunits

* tacticalladder

* tagging

* trenches

* tripod

* ui

* vector

* vehiclelock

* vehicles

* viewdistance

* weaponselect

* weather

* winddeflection

* yardage450

* zeus

* arsenal defines.hpp

* optionals

* DEBUG_MODE_FULL 1

* DEBUG_MODE_FULL 2

* Manual fixes

* Add SQF Validator check for #include after block comment

* explosives fnc_openTimerUI

* fix uniqueItems
2018-09-17 14:19:29 -05:00

127 lines
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#include "script_component.hpp"
/*
* Author: NouberNou and esteldunedain
* Render all available nearby interactions
*
* Arguments:
* None
*
* Return Value:
* None
*
* Example:
* [] call ace_interact_menu_fnc_render
*
* Public: No
*/
BEGIN_COUNTER(fnc_render);
private _foundTarget = false;
if (GVAR(openedMenuType) >= 0) then {
BEGIN_COUNTER(fnc_renderMenuOpen);
private _cursorPos2 = positionCameraToWorld [0, 0, 2];
// Render all available nearby interactions
call FUNC(renderActionPoints);
// Draw the selector only when there's no cursor
if !(uiNamespace getVariable [QGVAR(cursorMenuOpened),false]) then {
[[0.5,0.5], "\a3\ui_f\data\IGUI\Cfg\Cursors\selected_ca.paa"] call FUNC(renderSelector);
};
private _cursorScreenPos = [worldToScreen _cursorPos2, GVAR(cursorPos)] select (uiNamespace getVariable [QGVAR(cursorMenuOpened),false]);
private _closestDistance = 1000000;
private _closestSelection = -1;
{
_x params ["", "_sPos"];
private _distanceFromCursor = _cursorScreenPos distance2d _sPos;
if ((_distanceFromCursor < 0.1118) && {_distanceFromCursor < _closestDistance}) then {
_closestDistance = _distanceFromCursor;
_closestSelection = _forEachIndex;
};
} forEach GVAR(currentOptions);
if (_closestSelection == -1) exitWith {END_COUNTER(fnc_renderMenuOpen);};
private _closest = GVAR(currentOptions) select _closestSelection;
_closest params ["_action", "_sPos", "_hoverPath"];
private _cTime = diag_tickTime;
private _delta = _cTime - GVAR(lastTime);
GVAR(lastTime) = _cTime;
GVAR(rotationAngle) = (GVAR(rotationAngle) + (270*_delta)) mod 360;
[_sPos, format [QPATHTOF(ui\selector%1.paa), floor (((abs GVAR(rotationAngle)) mod 90) / 6)]] call FUNC(renderSelector);
_foundTarget = true;
GVAR(actionSelected) = true;
GVAR(selectedAction) = _action select 1;
GVAR(selectedTarget) = (GVAR(selectedAction)) select 2;
private _misMatch = !(GVAR(lastPath) isEqualTo _hoverPath);
if(_misMatch && {diag_tickTime-GVAR(expandedTime) > linearConversion [0, 2, GVAR(menuAnimationSpeed), 0.25, 0.08333333]}) then {
GVAR(startHoverTime) = diag_tickTime;
GVAR(lastPath) = _hoverPath;
GVAR(expanded) = false;
} else {
if(!GVAR(expanded) && {diag_tickTime-GVAR(startHoverTime) > linearConversion [0, 2, GVAR(menuAnimationSpeed), 0.25, 0.08333333]}) then {
GVAR(expanded) = true;
// Start the expanding menu animation only if the user is not going up the menu
if !([GVAR(menuDepthPath),GVAR(lastPath)] call FUNC(isSubPath)) then {
GVAR(expandedTime) = diag_tickTime;
};
GVAR(menuDepthPath) = +GVAR(lastPath);
// Execute the current action if it's run on hover
private _tmp = ((GVAR(selectedAction) select 0) select 9) select 3;
private _runOnHover = true;
if (_tmp isEqualType {}) then {
_runOnHover = call _tmp;
} else {
if (_tmp isEqualType false) then {
_runOnHover = _tmp;
} else {
_runOnHover = _tmp > 0;
};
};
if (_runOnHover) then {
this = GVAR(selectedTarget);
private _player = ACE_Player;
private _target = GVAR(selectedTarget);
// Clear the conditions caches
[QGVAR(clearConditionCaches), []] call CBA_fnc_localEvent;
// Check the action conditions
private _actionData = GVAR(selectedAction) select 0;
if ([_target, _player, _actionData select 6] call (_actionData select 4)) then {
// Call the statement
[_target, _player, _actionData select 6] call (_actionData select 3);
// Clear the conditions caches again if the action was performed
[QGVAR(clearConditionCaches), []] call CBA_fnc_localEvent;
};
};
};
};
END_COUNTER(fnc_renderMenuOpen);
};
if(!_foundTarget && GVAR(actionSelected)) then {
GVAR(actionSelected) = false;
};
for "_i" from GVAR(iconCount) to (count GVAR(iconCtrls))-1 do {
ctrlDelete (GVAR(iconCtrls) select _i);
GVAR(ParsedTextCached) set [_i, ""];
};
GVAR(iconCtrls) resize GVAR(iconCount);
GVAR(iconCount) = 0;
END_COUNTER(fnc_render);